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Post by mauvemorn on Aug 29, 2019 4:06:36 GMT -5
Hi. Can't check the blend file right now or see pics (they don't load), but this can happen for 2 reasons. Weights define where and how much influence each bone of the skeleton (rig) has over mesh. This is how you make your mesh follow movements of the skeleton. For the exception of breast bones that exist only on meshes of feminine physic, none of it affects how the mesh morphs during body customization. Your problem is either caused by vertex paint or by incorrect uv_1 map. Vertex paint dictates what variation (skin-tight 007700 or robe-like 3FFF00) of deformation maps (age, body mass, gender, etc) the painted area of the mesh will use. This affects how it will follow animation and morphs in the process of body customization. If the mesh is not vertex painted, it will not morph at all. A uv_1 map defines how the mesh will deform in the process of body customization in CAS. If you were to put, say, a vertex from waist area in the area meant for calves, that vertex will be affected when you adjust the width of calves. Anyway, if you have a skin-tight item, just paint it with 00FF00. If it has robe-like bottom (skirts, dresses, coats, cloaks, etc), it has to be vertex painted with two colors. Start by choosing 00FF00 and Paint - Set vertex color 1). Disable Limit selection to visible; 2). Holding Ctrl, lasso-select the bottom part of the mesh starting somewhere in the middle of the pelvic bone; 3). Enable sync; 4). Press B ans deselect legs; 5). Switch to Vertex paint and enable Face selection masking for painting; 6). Type in 3FFF00; 7). Paint - Set vertex colors; 8). Press A twice to deselect and select everything again, Paint - Smooth vertex colors How to transfer a uv_1 map
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Post by christinerose on Sept 1, 2019 20:47:29 GMT -5
How to transfer a uv_1 map Thank you for your help! The problem was that I wasn't data transferring UV1 correctly. As it turns out I had uv_1 selected, but not the UVs button. I feel silly, but am glad to finally see work in game. Thanks again!
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