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Post by RainbowAlipaca on Aug 30, 2019 0:42:18 GMT -5
Okay, so this is the last issue I need to fix with my dress, and I'm once again stumped. The sparkle leggings from I believe its spooky stuff, the "sparkles" extend onto the dress. Has anyone seen this before? (sorry for the green CAS)
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Post by sigma1202 on Aug 30, 2019 1:22:05 GMT -5
This is the same problem that you had in the earlier thread you made. here's the solution: You need to edit the UV map and the texture file so that they no longer come so far down the legs.
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Post by RainbowAlipaca on Aug 30, 2019 11:27:11 GMT -5
This is the same problem that you had in the earlier thread you made. here's the solution: You need to edit the UV map and the texture file so that they no longer come so far down the legs. I did do that though, and no other leggings texture does this, just the sparkly ones? I'll give this a try though, thanks!
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Post by mauvemorn on Aug 30, 2019 12:46:30 GMT -5
you need to edit all maps, the sparkles come from your specular map
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Post by RainbowAlipaca on Aug 30, 2019 12:54:41 GMT -5
you need to edit all maps, the sparkles come from your specular map My specular map is blank, is that possibly why?
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Post by sigma1202 on Aug 30, 2019 13:06:19 GMT -5
can you share your package?
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Post by RainbowAlipaca on Aug 30, 2019 13:45:10 GMT -5
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Post by sigma1202 on Aug 30, 2019 13:56:57 GMT -5
Like I said, your dress is entering the pants area, you can't have the texture there
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Post by RainbowAlipaca on Aug 30, 2019 14:11:28 GMT -5
Like I said, your dress is entering the pants area, you can't have the texture there Oh! Seeing a visual is very helpful! Thank you very much for the help, I'll certainly fix it
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Post by mauvemorn on Aug 30, 2019 14:24:49 GMT -5
Either s4s is glitching and not updating your package or you are importing textures in the wrong one. I didn't do anything to it Edit: uvs for legs and dress do not overlap
You have a different problem though Leg meshgroups overlap Delete s4studio_mesh_2, select s4studio_mesh_3, Shift-select s4studio_mesh_1, press Ctrl J to join, save, clone this dress, import your blend
sigma1202 You can't have top's uvs here, this is a dress, all space dedicated to clothing can be taken by a full-body outfit
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Post by mauvemorn on Aug 30, 2019 14:47:20 GMT -5
forgot to check it When shortening something, make sure to edit the weights and a uv_1 map, too
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Post by RainbowAlipaca on Aug 30, 2019 14:50:09 GMT -5
Nope, sparkles are still extending, even with the above problem fixed. It's *just* the spooky stuff leggings that do it. Nothing else. I'm wondering if this is perhaps a glitch/bug on EA's end. Edit: Didn't see the weights thing, lemme go through that
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Post by RainbowAlipaca on Aug 30, 2019 14:51:29 GMT -5
forgot to check it When shortening something, make sure to edit the weights and a uv_1 map, too How do I fix the weights and UV_1 map?
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Post by sigma1202 on Aug 30, 2019 15:02:44 GMT -5
Hey, I actually fixed it for you, it took some work to make the UV fit but I managed, here's the linkmauvemorn That's true, but you have to keep in mind that she wants to be able to equip leggins, which is an accessory that uses the pants UV zone
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Post by mauvemorn on Aug 30, 2019 15:14:05 GMT -5
Nope, sparkles are still extending, even with the above problem fixed. It's *just* the spooky stuff leggings that do it. Nothing else. I'm wondering if this is perhaps a glitch/bug on EA's end. OOOHH, so that where they come from, i thought that was a problem with original textures. It should be a sort layer thing but according to this everything is fine
sigma1202 no, that's not how it works. Stockings, clothing, high boots, skin, etc, all use this space. What is being shown above what is decided by sort layers
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