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Post by sigma1202 on Aug 30, 2019 15:20:47 GMT -5
Nope, sparkles are still extending, even with the above problem fixed. It's *just* the spooky stuff leggings that do it. Nothing else. I'm wondering if this is perhaps a glitch/bug on EA's end. OOOHH, so that where they come from, i thought that was a problem with original textures. It should be a sort layer thing but according to this everything is fine
sigma1202 no, that's not how it works. Stockings, clothing, high boots, skin, etc, all use this space. What is being shown above what is decided by sort layers Oh, i actually didn't know about this, it must be an EA bug then
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Post by RainbowAlipaca on Aug 30, 2019 15:37:35 GMT -5
So do I just, squish the texture down for a temp fix? There's nothing else I need to do then? Sorry, getting a little confused ^^;
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Post by sigma1202 on Aug 30, 2019 15:48:03 GMT -5
Hey, I actually fixed it for you, it took some work to make the UV fit but I managed, here's the linkmauvemorn That's true, but you have to keep in mind that she wants to be able to equip leggins, which is an accessory that uses the pants UV zone The package that i provided works just fine with leggins, i didn't scale the texture just re-arranged it so there is no loss in quality
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Post by RainbowAlipaca on Aug 30, 2019 15:49:08 GMT -5
Hey, I actually fixed it for you, it took some work to make the UV fit but I managed, here's the linkmauvemorn That's true, but you have to keep in mind that she wants to be able to equip leggins, which is an accessory that uses the pants UV zone The package that i provided works just fine with leggins Yes I can see that, but I want to learn how to fix it myself in the future Thanks
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Post by sigma1202 on Aug 30, 2019 15:52:25 GMT -5
It's a little complex, I baked the texture to a new UV layout, here's a small tutorial on how to do it , a small change that i recommend is changing the margin when baking to 2, more than that is not necessary i also cut the UV in smaller pieces using the "y" hotkey so i can fit it more easily
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Post by RainbowAlipaca on Aug 30, 2019 15:54:30 GMT -5
Ah, I see, thanks! Do you know where I can get that template that you used earlier? The one that shows the legs area etc. I tried looking for it but can't find it
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Post by sigma1202 on Aug 30, 2019 15:57:14 GMT -5
Ah, I see, thanks! Do you know where I can get that template that you used earlier? The one that shows the legs area etc. I tried looking for it but can't find it There you go
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Post by mauvemorn on Aug 30, 2019 16:10:42 GMT -5
technically you could just change the sort layer of leggins to lower and override them
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Post by RainbowAlipaca on Aug 30, 2019 16:12:32 GMT -5
Ah, I see, thanks! Do you know where I can get that template that you used earlier? The one that shows the legs area etc. I tried looking for it but can't find it There you goMany thanks!
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Post by Feyona on Aug 30, 2019 18:25:09 GMT -5
you need to edit all maps, the sparkles come from your specular map My specular map is blank, is that possibly why? Yes, this is exactly why it happens. If you don't want your dress to have any shine you still need to make custom blank specular map where spec file will be blank, and spec.mask will be white-black. This is how game knows that there should be no specular in particular areas when they overlap with other clothes. Sort layer tells the game in what order to render only diffuse textures.
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Post by Feyona on Aug 30, 2019 18:28:00 GMT -5
OOOHH, so that where they come from, i thought that was a problem with original textures. It should be a sort layer thing but according to this everything is fine
sigma1202 no, that's not how it works. Stockings, clothing, high boots, skin, etc, all use this space. What is being shown above what is decided by sort layers Oh, i actually didn't know about this, it must be an EA bug then There is absolutely no need in squeezing and moving uv map. This is not EA's bug, this is a mistake on user's end and it is easily fixed with making a proper specular map.
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Post by RainbowAlipaca on Aug 30, 2019 18:41:34 GMT -5
Oh, i actually didn't know about this, it must be an EA bug then There is absolutely no need in squeezing and moving uv map. This is not EA's bug, this is a mistake on user's end and it is easily fixed with making a proper specular map. I will try that! Thank you feyona, that's what I was wondering you're very helpful, I'm so grateful 🙏
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Post by Feyona on Aug 30, 2019 18:56:19 GMT -5
RainbowAlipaca it is a very easy fix. You just need to paint your diffuse map in white, size it down to 512x1024 and save as spec.mask. Then delete everything making a completely transparent file and save as spec either in .png or in .dds. But I prefer working in .png. Never ignore specular file for full body items that are mapped in the same area with tights, this way specular will never show on the top of clothing.
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Post by RainbowAlipaca on Aug 30, 2019 19:00:53 GMT -5
RainbowAlipaca it is a very easy fix. You just need to paint your diffuse map in white, size it down to 512x1024 and save as spec.mask. Then delete everything making a completely transparent file and save as spec either in .png or in .dds. But I prefer working in .png. Never ignore specular file for full body items that are mapped in the same area with tights, this way specular will never show on the top of clothing. That is a fantastic thing to know! I was able to ignore it with hair, but I didn't realize it was different for clothes, I'm glad I know now
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Post by RainbowAlipaca on Aug 30, 2019 20:23:46 GMT -5
RainbowAlipaca Then delete everything making a completely transparent file and save as spec either in .png or in .dds. But I prefer working in .png. Never ignore specular file for full body items that are mapped in the same area with tights, this way specular will never show on the top of clothing. Sorry, I don't quite understand this part, what do you mean delete everything making a transparent file?
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