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Post by RainbowAlipaca on Sept 2, 2019 1:42:31 GMT -5
Sigh, yet again I have another problem. There's a strange shininess to "one half" of my jacket recolor. I'm baffled. I tried making the specular blank, the shadow, normal, and emission layers are also blank, and I've tried making my own specular map as well. It doesn't seem to be an issue with UV mapping the only thing I did was add 3D pockets, but I placed those accordingly to a guide. If someone could take a look and see if this is a problem on my end, or EA's, I'd be really grateful! Mesh Package
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Post by RainbowAlipaca on Sept 2, 2019 19:31:18 GMT -5
Man I'm so confused. I'm also having an issue with the pockets not changing with the rest of the jacket mesh when using the body sliders, and instead changing with the thighs. I'm at a complete loss of what to do :(
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