|
Post by binu_u on Sept 4, 2019 0:25:11 GMT -5
Hello! I’m a beginner who just started to learn producing cc. Thanks to excellent lectures offered here, I could manage to import costumes into the game. However, when I choose the costumes produced by myself the grids in the mesh looks twisted as it can be seen from the image that I attached. This problem does not happen when I choose the costumes of other producers or from EA mesh. Why does this happen? (I use square mesh when I export it from MD) Is it because of the poly account or weight? Please let me know the reason so that I can deal with this problem. Thank you for reading! EA Mesh: imgur.com/a/gJNZ1OSMy Mesh: imgur.com/a/ckvvSOl
|
|
|
Post by mauvemorn on Sept 4, 2019 2:14:11 GMT -5
Hi. This happens for 2 reasons: 1). Bad uv_1 map. Use Nearest face interpolated instead of the default option when transferring a uv_1 map; 2). Polycount. Your mesh is too dense. Lower Particle distance or retopologize it
|
|
|
Post by binu_u on Sept 4, 2019 2:40:28 GMT -5
Thank you for answering my question! I'll try to fix it. Thank you
|
|