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Post by ricaro on Sept 13, 2019 14:39:37 GMT -5
I have created some custom items for my game and I would love to know how do I make them career awards(eg. a gaming chair is unlocked at level 8 of the tech guru career while in the e-sports gaming branch). I would be so grateful if anyone can help me please. Thank you.
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Post by sigma1202 on Sept 13, 2019 14:56:18 GMT -5
Just paste this small code inside your reward tuning
<V t="specific_reward"> <V n="specific_reward" t="build_buy_object"> <U n="build_buy_object"> <T n="object_definition">29709</T> </U> </V> </V>
Replace the number with your object id
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Post by sigma1202 on Sept 13, 2019 15:02:48 GMT -5
In your case level 8 of the tech guru career, the reward tuning id is 8010, it looks like this:
<?xml version="1.0" encoding="utf-8"?> <I c="SimReward" i="reward" m="rewards.reward" n="reward_Career_TechGuru_Gaming_Level2" s="32784"> <T n="icon" p="InGame\UI\Icons\Headlines\Final\headline_careersimoleons.png">2f7d0004:00000000:617140672fa22f7b</T> <T n="name">0x9A909927</T> <T n="reward_description">0x9A909927</T> <L n="rewards"> <V t="specific_reward"> <V n="specific_reward" t="money"> <U n="money"> <V n="money" t="literal"> <U n="literal"> <T n="value">2177</T> </U> </V> </U> </V> </V> <V t="specific_reward"> <V n="specific_reward" t="build_buy_object"> <U n="build_buy_object"> <T n="object_definition">49069</T> </U> </V> </V> <V t="random_reward"> <L n="random_reward"> <U> <V n="reward" t="object_definition"> <U n="object_definition"> <T n="definition">49069<!--paintWallGENTeenCool1x1x1_01_set1 ("Revanne" Poster)--></T> </U> </V> </U> <U> <V n="reward" t="object_definition"> <U n="object_definition"> <T n="definition">49070<!--paintWallGENTeenCool1x1x1_01_set2 ("Revanne" Poster)--></T> </U> </V> </U> <U> <V n="reward" t="object_definition"> <U n="object_definition"> <T n="definition">49071<!--paintWallGENTeenCool1x1x1_01_set3 ("Revanne" Poster)--></T> </U> </V> </U> </L> </V> <V t="specific_reward"> <V n="specific_reward" t="display_text"> <U n="display_text"> <V n="text" t="override"> <T n="override">0x8BD6D826<!--Brag about Skillz interaction--></T> </V> </U> </V> </V> </L> </I>
Just paste the code that I posted before and change the id and the final code should look like this:
<?xml version="1.0" encoding="utf-8"?> <I c="SimReward" i="reward" m="rewards.reward" n="reward_Career_TechGuru_Gaming_Level2" s="32784"> <T n="icon" p="InGame\UI\Icons\Headlines\Final\headline_careersimoleons.png">2f7d0004:00000000:617140672fa22f7b</T> <T n="name">0x9A909927</T> <T n="reward_description">0x9A909927</T> <L n="rewards"> <V t="specific_reward"> <V n="specific_reward" t="money"> <U n="money"> <V n="money" t="literal"> <U n="literal"> <T n="value">2177</T> </U> </V> </U> </V> </V> <V t="specific_reward"> <V n="specific_reward" t="build_buy_object"> <U n="build_buy_object"> <T n="object_definition">29709</T> </U> </V> </V> <V t="specific_reward"> <V n="specific_reward" t="build_buy_object"> <U n="build_buy_object"> <T n="object_definition">YOUR_OBJECT_ID_HERE</T> </U> </V> </V> <V t="random_reward"> <L n="random_reward"> <U> <V n="reward" t="object_definition"> <U n="object_definition"> <T n="definition">49069<!--paintWallGENTeenCool1x1x1_01_set1 ("Revanne" Poster)--></T> </U> </V> </U> <U> <V n="reward" t="object_definition"> <U n="object_definition"> <T n="definition">49070<!--paintWallGENTeenCool1x1x1_01_set2 ("Revanne" Poster)--></T> </U> </V> </U> <U> <V n="reward" t="object_definition"> <U n="object_definition"> <T n="definition">49071<!--paintWallGENTeenCool1x1x1_01_set3 ("Revanne" Poster)--></T> </U> </V> </U> </L> </V> <V t="specific_reward"> <V n="specific_reward" t="display_text"> <U n="display_text"> <V n="text" t="override"> <T n="override">0x8BD6D826<!--Brag about Skillz interaction--></T> </V> </U> </V> </V> </L> </I>
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Post by rapunzel20 on Feb 20, 2024 16:51:05 GMT -5
How can I modify the university classes into active?
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