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Post by theregalsim on Sept 15, 2019 13:35:05 GMT -5
So I'm working on a set of tapestry's they vary in size...… I was hoping I could leave certain parts my texture blank thus the mesh that doesn't have texture would be invisable However instead, the parts of my mesh that have no texture appear like a bucket fill black any idea's or help? Thank you
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Post by mauvemorn on Sept 15, 2019 14:06:32 GMT -5
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Post by theregalsim on Sept 15, 2019 14:52:04 GMT -5
It said to change them to sim glass which I did, yet nothing changed
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Post by mauvemorn on Sept 15, 2019 15:11:35 GMT -5
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Post by theregalsim on Sept 15, 2019 17:57:06 GMT -5
No worries, I tried troubleshooting and I ended up cloning another object to test it out (a flower pot) and it gave me the desired result. Since flower pots use textures and have invisable parts on the mesh if no texture is applied too it. (example the flowers appear as textures) However now it acts as a ground object rather then a wall Is there a way to change the behavior or should i go back to cloning a painting?
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