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Post by Sparkiekong on Sept 16, 2019 14:21:40 GMT -5
If I wanted to take a building that is decor only and make it something the sim could walk through, is this possible? Could someone point me to a tutorial on how to do it?
I also want to remove the plants, but first I think it would be easiest to make it walkable...
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Post by menaceman44 on Sept 21, 2019 12:46:50 GMT -5
Do you have a picture of the object building you want to do this to? I feel pictures would help you get more help.
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Post by Sparkiekong on Sept 22, 2019 12:51:12 GMT -5
It's the greenhouse in debug mode of ROM. I can get it visible to place it and use it as decoration, but the major problem is getting sims to walk into it. It'd be cool if I could get sims to walk inside of it either through the broken part on the end or the door... though, I'm not sure how you'd even make the door a working door. Then I thought it would be nice if you could use your own plants to decorate it, so the secondary problem is that I'm not sure how to remove the plants either. I think I could figure it out via the tutorials here or just playing around with the meshes in blender, which I've done minor edits before with the bat stuffed animal making him look old and worn... Honestly, I'm a noob and I'm not well versed in s4s. So this might be a project that I'm just not experienced enough to do. Or maybe it's just not possible... I'm not sure. Which was why I posted this.
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Post by menaceman44 on Sept 24, 2019 8:22:58 GMT -5
Removing the plants would be easy enough since they are just deco. All you need to do for that is take the mesh into blender and delete the bits you don't want. Making it walkable should be possible and would require the editing of the footprint so look for tutorials on that. It might not be straight forward though. The only way I could think of making the door functional would be to remove the one that is part of the mesh and then use cheats to place a real one in its place in game.
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Post by gauntlet101010 on Sept 24, 2019 9:22:28 GMT -5
I was disappointed to find this was deco only.
Well ...you COULD take it into Blender and separate the walls, floor, and roof from each other and piece them together in the game proper. The floor could be something like a rug. Make the roof have no footprint at all. Basically it has to be made into a big puzzle. It might take a few tries to get placement right, but that would make it into something that's useable. Sort of like the ruins in the game.
If you want the door functional and part of the mesh I'd make the entire wall a part of it. So when placing the door on a wall you're also placing the side of the building on the wall. Maybe find an invisible wall mod or invisible fence. I converted the Sims3's Door of Life and Death and it has two large statues next to it. When I made it into a door these statues are basically phantoms sims can walk through. Adjusting the footprint on a door like that makes it impossible for Sims to walk through, so that's something you have to live with. With this I'd make the awning part of the door and use cheats to shrink stones and place those inside the mesh to prevent Sims from walking through them. You could try to make that a separate part - it'd work, but it depends on how much work you wanna put into this.
Getting the door to be functional will mean the entire mesh has to align with where a real wall is. So you may want to start this project there. You may want to track down a Blender plugin called Mesh Align Plus - it can align one mesh to a point in another and is invaluable for things like this.
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Post by Sparkiekong on Sept 24, 2019 16:55:31 GMT -5
It sounds like it might be just out of my range of actually accomplishing as I'm barely out of recoloring and poses. I've made a few minor edits to some meshes but nothing like this.
Thanks for all the info and I will look for that plug in and keep reading up. Maybe I'll be able to fix it up one day.
Really is a shame what they put in Debug and leave out of build. Pretty much every deco building, street sign, light and fencing someone has asked me to pull out of debug and make it searchable. They really underestimated what all we'd want to build with.
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Post by webratte on Oct 5, 2019 13:59:56 GMT -5
Here on this site is a tutorial to delete the "Footprints". Then the Sim goes through the house. I placed the smalest fences around the house and only left one side open. Now my sim enters the house correctly. I deleted the three "planting beds" (I don't know the right english word) in the back of the house in the mesh. In Game i put 3 usable planting beds.
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