|
Post by danipaw on Sept 22, 2019 18:31:10 GMT -5
Hi!
This is my first time making custom content. I took a copyright-free 3D hat from online and changed it up in Blender. Importing the new mesh into Sims Studio worked with no issue.
However, I'm having trouble with the textures. Firstly, they came as 1024x1024 PNG files, but Sims Studio says it requires 1024x2048. Also, since I resized and moved around some parts of the mesh, I suspect the textures may no longer fit. When I look at the 3D model in Blender, it has the correct texture/colors, so is it possible to somehow export it from there? Ah also, the original 3D file was in multiple parts. I merged them in Blender, but the texture is multiple parts as well. I have no idea what to do with that.
Thanks for any and all help! And sorry if it's a dumb question, I couldn't find the answer on my own.
|
|
|
Post by mauvemorn on Sept 23, 2019 2:50:38 GMT -5
Hi. You must select everything and set this image as a background for uv_0 and fit the uvs in the hat section (Click on Open button next to UVs). After that, select everything with A, UVs- Export uv layout and use it as a reference for texture editing I found it in EA's build files. Great find Feyona !
|
|