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Post by jinkashi on Sept 24, 2019 7:27:09 GMT -5
My clothes look fine in blender but when I wear in-game, the inner part of one leg looks as if it is joining to the other side. Not sure what is the problem? CC ScreenshotAny help much appreciated. Cheers x
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Post by mauvemorn on Sept 24, 2019 8:31:35 GMT -5
Hi. Hi. This is a problem with weights. Select right trouser leg either in UV Editor ( with Keep UV and Edit mode mesh selection in sync ( 1 ) ) or in 3d view ( with Limit selection to visible off ( 2 ) ). Enable Show Weights ( 1 ), click on + and type in calf ( 2 ), choose b__L_Calf__ ( 3 ), click remove button ( 4 ) to clear selected area from that group. Repeat for b__L_Foot__ and b__L_Thigh__. Then press Ctrl I to inverse selection and repeat the same for b__R_Calf__, b__R_Foot__, b__R_Thigh__. Switch to Weight Paint mode and click Normalize all ( 1 ). If the areas where you removed vertex groups had weights from the right groups, they will be normalized automatically. If not, you can enable Face Selection masking for painting ( 2 ) and using Blur brush ( 3 ) just run ( 4 ) through these areas with the right groups selected ( 5 ). It should normalize itself if Auto Normalize is enabled.
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Post by menaceman44 on Sept 24, 2019 8:34:14 GMT -5
That looks like an issue with weights. You will need to share your blend and package file for someone to check.
Mauvemorn beat me to replying.
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