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Post by sugarbunny11485 on Sept 28, 2019 21:01:20 GMT -5
I'm working on this large bird-creature as a statue. In blender it shows up perfect!! but when I put it in S4S to put the texture on, parts just keep turning black. I've seen similar threads, but i feel like they weren't really specific to what's going on here imgur.com/gallery/6KWkECE
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Post by Yasuo on Sept 29, 2019 2:26:56 GMT -5
I've had a similar issue, I'm not good in explaining but I guess you need to enable the transparency in the Material setting, I searched up in Google and found some stuff that slightly helped me so I will leave a few link that you can check out, They may help on how to fix it. (Also it may just appear like that in S4S but if you try it in-game it may appear normal just like it appear in Blender, My mesh was the same when I Imported it in S4S but when I tried it in-game it was normal, Of course I enabled the transparency for it to work)
"https://blender.stackexchange.com/questions/26308/how-can-i-activate-the-alpha-on-blender-render"
"https://blender.stackexchange.com/questions/11053/why-is-the-alpha-channel-not-working"
"https://blender.stackexchange.com/questions/72499/how-to-use-an-alpha-map-in-blender-render"
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Post by sugarbunny11485 on Sept 30, 2019 13:46:04 GMT -5
So I tried this, but for some reason the texture I mapped in Blender doesn't work in s4s.. the texture is stretched, and not in the right spots but in blender they are :/
Edit:Nevermind i figure it out lol wrong texture
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