|
Post by KurayamiXIII on Oct 1, 2019 22:05:45 GMT -5
Hello everyone, I know this problem has been asked to death, but I've tried every solution given here that I was able to find, like the slot ray fix, redoing weights, verifying cut numbers, re-cloning the mesh... yet the arms are still stuck to the body. I know that no other CAS item is affecting it this way, so it must be an error with the mesh itself, but I cannot fix it for the life of me ;-; If someone wants to help me out or at least point me in the right direction I would be so thankful.
Thank you
|
|
|
Post by mauvemorn on Oct 2, 2019 2:34:25 GMT -5
Hi. This is slot rays related problem. Just clone an item with the same number of meshgroups in the same category (full body) and import your blend there
|
|
|
Post by KurayamiXIII on Oct 2, 2019 6:02:00 GMT -5
I’ve already tried that with the two most similar meshes and adjusting the mesh groups accordingly, with no success... I forgot to mention that the pants are a separate mesh, so it’s only the top. I know the pants aren’t the issue as that top is the only one affected. Thank you for your suggestion nonetheless!
|
|
|
Post by fallingsim on Oct 2, 2019 17:13:39 GMT -5
I ran it through the CAS Tools slotray fixer and that seems to have fixed it. New package
|
|
|
Post by KurayamiXIII on Oct 2, 2019 19:33:41 GMT -5
I am dumbfounded. The slot ray fix is the first thing I did and it failed on me. I don't know how you made it work but I salute you. Thank you very much!
|
|
|
Post by fallingsim on Oct 3, 2019 8:27:44 GMT -5
You're welcome! I used the slotray fixer in TS4 CAS Tools, not the one in S4S.
|
|