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Post by shinichi on Oct 6, 2019 12:04:54 GMT -5
Link to package file: www.simfileshare.net/download/1393506/Hi! Recently I started getting into converting objects into accessories for The Sims 4. I wanted to hone my skill, hence, I decided to practice it on One Billion Pixels's CC, which is the Xbox One console. Through watching this video , I did everything accordingly, till I encountered problems with the last part. According to the video, I am to fit in the texture with the Xbox console by 16:40, I have to resize the texture to fit the mesh I placed in Blender. As shown in the UV mapping, this is where I placed the mesh for the Xbox console: By right as shown in the image, the result should end up like this: But oddly, the resolution didn't turn out the way I expected. IT ended up like this: The resolution ended up pretty blur, so I tried increasing the percentage while resizing the texture. I assume it works, but then this error came up out of the blue: I actually have exhausted all forms of trying to get this fix, but it was proven futile. I hope this bug can be fix as soon as possible. I also added in the photoshop files just in case. Thanks for any responses. :-D
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Post by sigma1202 on Oct 6, 2019 13:29:25 GMT -5
There is nothing you can do, that is a limitation of the game the best way to try increasing the resolution is using the UV more efficiently, in your example the back of the pad is just one colour, so its pretty useless if it takes 50% of the UV space you can scale it down as much as you want, and make the front of the pad bigger, making the texture crisper Another thing you could do is use the other UV space that is dedicated for other objects, for example, you could use the hat zone which has more UV space that you can use, but that would mean that you would not be able to use a hat if your sim is using the controller accessory and vice versa
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Post by shinichi on Oct 6, 2019 22:43:52 GMT -5
There is nothing you can do, that is a limitation of the game the best way to try increasing the resolution is using the UV more efficiently, in your example the back of the pad is just one colour, so its pretty useless if it takes 50% of the UV space you can scale it down as much as you want, and make the front of the pad bigger, making the texture crisper Another thing you could do is use the other UV space that is dedicated for other objects, for example, you could use the hat zone which has more UV space that you can use, but that would mean that you would not be able to use a hat if your sim is using the controller accessory and vice versa From the screenshot you posted regarding the UV mapping, when you scale down the Xbox one console, I notice the back of the pad isn't shown in the pic. Does it mean I can delete the back part before placing it on the UV map? :-O
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Post by sigma1202 on Oct 7, 2019 0:09:41 GMT -5
There is nothing you can do, that is a limitation of the game the best way to try increasing the resolution is using the UV more efficiently, in your example the back of the pad is just one colour, so its pretty useless if it takes 50% of the UV space you can scale it down as much as you want, and make the front of the pad bigger, making the texture crisper Another thing you could do is use the other UV space that is dedicated for other objects, for example, you could use the hat zone which has more UV space that you can use, but that would mean that you would not be able to use a hat if your sim is using the controller accessory and vice versa From the screenshot you posted regarding the UV mapping, when you scale down the Xbox one console, I notice the back of the pad isn't shown in the pic. Does it mean I can delete the back part before placing it on the UV map? :-O it is in the screenshot, its just that i scaled it a lot so you can't recognize it. You shouldn't delete any UV's the red circled UV island is the back of the pad
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Post by shinichi on Oct 7, 2019 2:09:35 GMT -5
From the screenshot you posted regarding the UV mapping, when you scale down the Xbox one console, I notice the back of the pad isn't shown in the pic. Does it mean I can delete the back part before placing it on the UV map? :-O it is in the screenshot, its just that i scaled it a lot so you can't recognize it. You shouldn't delete any UV's the red circled UV island is the back of the pad Woah! You can actually shrink certain parts of the mesh!? I didn't know that! THanks for pointing it out. :-D
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