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Post by TheKingOfStupidity on Oct 25, 2019 15:49:48 GMT -5
So i am new to making CC for the sims 4 and i came across an issue where the Base texture of the sim in Sims 4 Studio would take over the CC's texture and use it's own. I have absolutely no idea why this is happening, i tried re adding the textures an even tried deleting the base texture of the sim its self..but in the end that didn't even help.
I kept trying to search for the issue myself but could not find anything inside of blender (using 2.70 like S4S suggested) If anyone could help me figure out what i did wrong i'd really appreciate it! (Here is the Files, i hope these are the correct ones)
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Post by sigma1202 on Oct 25, 2019 17:11:19 GMT -5
You need to rename the UV map to uv_0, you will also have to fit it inside the sims template. you will also have to scale the UV on the Y-axis by 0.5 since your texture and the sims texture are different aspect ratios you should follow this tutorial from beginning to the end: part 1, part 2even though this tutorial creates a mesh from the start and you by the looks of things are trying to convert a mesh from some other game it still explains the basics that you should know, you also missed a few other things but the tutorials explains it all
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Post by TheKingOfStupidity on Oct 25, 2019 17:29:39 GMT -5
You need to rename the UV map to uv_0, you will also have to fit it inside the sims template. you will also have to scale the UV on the Y-axis by 0.5 since your texture and the sims texture are different aspect ratios you should follow this tutorial from beginning to the end: part 1, part 2even though this tutorial creates a mesh from the start and you by the looks of things are trying to convert a mesh from some other game it still explains the basics that you should know, you also missed a few other things but the tutorials explains it all Oh! thanks for the reply, and i renamed it to uv_0 like you said to, but I'm having issues with fitting the texture of the ears into the template since there are multiple textures needed for the ears to work properly. any way i can fit them all into the space for the earrings? Edit: Okay i got the texture to work but i had to remove the piercings of the wolf ears sadly
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