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Post by sugarbunny11485 on Oct 27, 2019 18:07:13 GMT -5
Hey everyone! Happy early halloween! I've been trying to make this conversion but I seem to be missing something... It looks like the actual dress' UV is non-existent. Any ideas on how this may have happened, and how I can correct this? imgur.com/a/qzYeMMz
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Post by sigma1202 on Oct 27, 2019 18:56:49 GMT -5
I don't see any problems, it doesn't show the entire UV because you didn't select the whole dress inside the viewport
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Post by Feyona on Oct 27, 2019 19:45:32 GMT -5
I don't understand what you mean. On the screen you see a uv map of the part that you selected. You need to place all details according to the main uv layout to make sure that all parts of the body located in dedicated areas. Do not unwrap EA's parts of the body, you will just ruing uv map.
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Post by sugarbunny11485 on Oct 27, 2019 20:41:06 GMT -5
Okay, so it's not missing it's just the tiny dot in the way corner. I got the dress singled out, but I'm unsure of how to match the UV with the texture while it's a dot... imgur.com/a/9hklQedIt's not on an EA mesh just yet, I'm trying to get this texture to match up with the UV lol I'm just very stumped now that I'm confronted with just a dot, I never knew something so small could be so confusing I've just never seen it before.
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Post by sigma1202 on Oct 27, 2019 20:50:57 GMT -5
Can you share the .blend file?
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Post by sugarbunny11485 on Oct 27, 2019 22:10:52 GMT -5
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Post by Zelrish on Oct 28, 2019 7:29:39 GMT -5
Hi sugarbunny11485 I had a look at the blend and first of all you have 3 different uv maps with different parts mapped on all of them. the first one "psk" is not usable as everything is grouped as a single dot the second one "psk1" regroups the whole dress without the gloves (well, the gloves are actually there too, but regrouped as a single dot in the bottom left corner) The third one "psk2" regroups the gloves (and all the rest regrouped again as a dot) So what you need to do is: On psk1 you select everything but the dot regrouping the gloves at the bottom. and then press the "p" key on your keyboard to split the selected mesh. Then on this newly created object let's call it: dress. You delete the uv maps psk and psk2 and you rename the uvmap psk1 into uv_0 Then you go back the the former object containing only the gloves. There you delete the uvmaps: psk and psk1 and you rename psk 2 into uv_0 The renaming is so that it regroups both uvmaps on the same one when merging the objects together after. IMPORTANT : Before merging the 2 objects back into one (by selecting both and pressing "Ctrl+J") I would advise you to MOVE one of the two uv map of either the dress or the gloves out of the grid in order to be able to select them without overlapping after the merge. Otherwise they will be piled on unto another and that will be impossible to properly adjust. Too lazy to add screenshots so I hope the description will be enough :p
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Post by sugarbunny11485 on Oct 28, 2019 10:08:16 GMT -5
OH my goodness, I just looked I am SO blind and for some reason forgot that Object data was a thing.............. thank you! your description was easy to follow
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