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done
Nov 25, 2019 12:03:19 GMT -5
Post by MizoreYukii on Nov 25, 2019 12:03:19 GMT -5
They just received that info and the cheat was made before then. And as stated in that post, the Gurus are going change the system in a patch that auto deletes slots over 180. No reason to change a temporary cheat when the Guru's are going to fix it in their own way, but in the end that's up to Andrew and OM.
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done
Nov 28, 2019 13:50:03 GMT -5
Post by freeasabird on Nov 28, 2019 13:50:03 GMT -5
Seriously? They are going to fix it by deleting the slots through the game? Whoa. I have no interest in updating my game thanks to this mess and even less interest in the new pack. So their FIX is to delete the slots/bones from creators objects? Unreal.
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done
Nov 28, 2019 16:58:05 GMT -5
Post by MizoreYukii on Nov 28, 2019 16:58:05 GMT -5
Seriously? They are going to fix it by deleting the slots through the game? Whoa. I have no interest in updating my game thanks to this mess and even less interest in the new pack. So their FIX is to delete the slots/bones from creators objects? Unreal. I recommend reading the thread. While it "deletes" them, more like telling the game not to load them it seems, they are technically still functional slots.
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done
Dec 1, 2019 14:39:19 GMT -5
Post by Narcolepzzzy on Dec 1, 2019 14:39:19 GMT -5
I'm not sure if this is related to this, but I'm having trouble with adding slots to standalone recolors. I emptied out a bookcase and wanted to add some slots, but when I save the package file and reopen it, all the slots are gone and only the original EA slots are back. I don't have this issue with the same bookcase when I create an override of the bookcase and add extra slots where i can add at least 30 extra slots, only with the standalone recolors.. 🤔 Could this have something to do with that? or is it maybe just a bug in the latest S4S update?
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