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Post by fairfaxians on Nov 26, 2019 15:38:27 GMT -5
So I exported this .fbx file and its textures from a Unity game (let's call it a hat) and anchored it to the Sims 4 skeleton in Blender. In Blender, the textures already appear on the mesh as they do in the game. When I import into S4S, though, the textures don't seem to be formatted the way it wants - not only in size, but they just aren't aligned properly. So can anyone explain how to like, rearrange the texture in Blender so that I can upload it into S4S? Thanks
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Post by sigma1202 on Nov 26, 2019 21:18:24 GMT -5
Hey, you need to fit it inside the sims 4 templates and re-bake the texture, you can follow my tutorial for that
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Post by fairfaxians on Nov 27, 2019 16:37:00 GMT -5
That's it, thank you!
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