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Post by CrybabyMonster on Nov 28, 2019 19:50:44 GMT -5
So first off, thanks to those who helped me figure out what I was doing wrong with this dress, I got it done and posted and you can find it here if anyone was interested! ;o; <3 softpawcc.tumblr.com/post/189302707812/softpaw-cc-ringer-tee-dress-gahh-im-so-superSecondly, I've been experimenting with MD and Blender to try and make my own mesh - but I'm having a bit of trouble with one area - As you can see there's this huge hole! i.snipboard.io/MYqtBT.jpg (s4s view) i.snipboard.io/N6jxkZ.jpg (Blender edit mode view) I went back into blender after importing to fix up a couple pieces as there were originally wayyy more holes from the seams/sewing from MD ^^; I managed to fix all those, but no matter what I do I just can't seem to find the tricky vertexes/edges/faces that are causing this huge one..? I'm absolutely stumped - Any help would be hugely appreciated!! <3 I'm also not super sure why the baked texture came out so dark, or if it's meant to look like that? I followed this tutorial and they seemed to have the same issue at the end sims4studio.com/thread/7044/finish-marvelous-designer-clothing-tutorial?page=1 - I tried changing the colour when doing the baking from black to grey, and when that didn't work, white (as I noticed their's was black) but it didn't seem to help at all :s (I'm just trying a fix in the comments for the baked texture now, fingers crossed it works!!)
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Post by mauvemorn on Nov 29, 2019 1:24:52 GMT -5
Hi. We would need to see the blend and package files to know for sure, but those holes can be either inverted faces or remnants of the previous mesh. Not sure about baking for i've never done this in Blender, but check this tutorial to see if you've done something differently
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