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Post by daphthepirate on Dec 26, 2019 20:21:37 GMT -5
That's basically it. 3 days ago I decided I wanted to play with a specif character and in order to create him I needed custom hair, but no custom hair seemed right for him so of course i decided to spend the next 3 days modeling hair in blender. I had never tried 3D modeling before but with a bit of patience and very good tutorials, I managed to create the hair exactly as i wanted. But now there's the problem of "what to do next" since i can't seem to manage to import the hair in S4S, and I'm sure I had skipped a lot of passages... like the hair texture, the hair weight and bones? I have no idea what are those things. So yeah, basically I'm ready to listen and learn from you guys! I'll attach the image of my project, if it could be useful somehow (the file I got from S4S opened gray in Blender, and so I did everything like that) Nevermind, I tried 5 times to upload an image but it doesn't show, so I’ll put it as propic
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Post by mauvemorn on Dec 27, 2019 8:36:40 GMT -5
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Post by daphthepirate on Dec 27, 2019 14:13:13 GMT -5
Thank you for answering.
I already had seen the first tutorial, but it was not the best for the type of hair I wanted to make (as you can see, it's male long hair with a side braid and parted bangs, not exactly something I could easily find) so I modeled it with another method. It made it super detailed but in the end I managed to lower the vertices number and now the mesh is similar to the sims' ones. I discovered in another post that s4s doesn't support the latest version of Blender (which I was using) and so I imported my file in Blender 2.79 - it still didn't work though. I don't know how to use the second tutorial because I already have a hair mesh done in Blender, and I would like to use it as it is :D
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Post by mauvemorn on Dec 27, 2019 15:29:26 GMT -5
If my memory serves me well, you need to navigate (in the settings) s4s to Blender 2.79 folder and it should put a file in it that will make it compatible. If it still won't help, just use 2.78 like I do. The reason i gave you those tutorials is not for modeling part but adapting the mesh to s4s and the game. You need to put uvs in the uv_0 in the right place, make a uv_1, vertex paint, transfer weights, make hat chops, assign type and cut numbers for everything to work properly.
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Post by daphthepirate on Jan 2, 2020 13:20:48 GMT -5
I've been trying for days and it just doesn't work. the tutorials are not so clear and detailed for a beginner, I added the uvs, i made the texture right, did the vertex paint and the weight paint... did not make the hat chops because I don't care about them and I left the old ones (besides I don't know how to duplicate a mesh layer, since ctrl+c/v doesn't work and the right click is not the same as 2.81). I have no idea what's wrong and why... :-S
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Post by mauvemorn on Jan 2, 2020 13:37:28 GMT -5
Please share your blend
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Post by daphthepirate on Jan 2, 2020 13:57:44 GMT -5
this is the low vertices one. the texture is half off because I just wanted to see if it worked link
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Post by mauvemorn on Jan 2, 2020 19:15:17 GMT -5
The reason you cannot import it in s4s is that you did not assign type and cut numbers. The weights are also blank, no uv_1 map, wrong vertex colors. 1). Create 3d mesh - type yfHair_LongWavy in search bar - choose any - start a package, export the mesh, open; 2). Hide all meshes, File - Append - your blend - the hair you made, choose only the first meshgroup; 3). Do the rest like in the videoHere's a blend. You must import it in the same package from which you exported a blend for weight transfer
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Post by daphthepirate on Jan 26, 2020 7:29:35 GMT -5
Sorry if I'm answering just now, I had to move away for my finals and I wasn't able to try your tips, which i found really useful, and I'm really grateful for that. However, as I was following your steps, I tried to follow the first one, when I open the Blend file I correctly downloaded... nothing shows PIC
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Post by mauvemorn on Jan 26, 2020 9:08:35 GMT -5
It is probably a lag, try opening the blend file again. If it won't help, try exporting it again
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Post by daphthepirate on Jan 26, 2020 11:46:25 GMT -5
tried it again, no result, which is strange because I did do it before. I restarted the PC, I re-downloaded a mesh and nothing happened.
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Post by mauvemorn on Jan 26, 2020 12:53:57 GMT -5
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Post by daphthepirate on Jan 26, 2020 16:48:15 GMT -5
I am deeply sorry, it seems I cannot do even the simplest thing... I also reinstalled S4S in order to open the mesh, but nothing's happening. I open S4S, go to "create new 3D mesh", choose a profile (i tried both male and female, different hairstyles etc), it makes me create a package, so I do it, then I go to Mesh and I export it, but when I open it on blender (tried both 2.79 and 2.81) it only shows the picture I uploaded before. I don't know what went wrong because before that i was able to do it no problem.
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Post by MizoreYukii on Jan 26, 2020 17:46:43 GMT -5
2.80 and 2.81 are not compatible with S4S. 2.79 is supported by S4S but it doesn't work for some people (it worked for me, then after the ROM patch no longer exported), so if it is not working you need 2.78 or lower for exporting. You can still keep 2.79 for working, but to export from S4S you need another version.
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