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Post by pandac on Jan 9, 2020 12:15:01 GMT -5
Hello, I'm having a problem when it comes to exporting mesh. When I export it the edges are becoming prominent, even if I just export it and immediately import the exact same file without opening it. The problem is, those edges become far worse after editing in blender, and thats not even the mesh I'm touching and I can't think of a reason why they would, especially just from exporting. I'd really appreciate any insight.
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Post by mauvemorn on Jan 9, 2020 12:35:59 GMT -5
Hi. When you import the blend file in The Sims 4 studio, it splits the mesh along UV island borders to prevent shading issues ( dark shadow along sharp edges ). S4S splits the mesh in a way that in not noticeable ( like on your first pic ), but if you split it yourself, it will be ( like on the second pic ). Ok, so you import a mesh ( no split edges) in s4s, it splits it along UV island borders. You export the mesh that is already split. You import the same mesh that is split and s4s amplifies it. It shades split edges as sharp now. So what you need to do is remove doubles in places where you do not need sharp edges before importing it in s4s.
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Post by pandac on Jan 9, 2020 16:12:56 GMT -5
That solved it! Thank you so much mauvemorn I had been racking my brain this morning trying to figure it out, should have come here sooner. I appreciate the help.
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