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Post by nukkeja on Jan 12, 2020 21:46:45 GMT -5
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Post by minimonster on Jan 13, 2020 0:32:36 GMT -5
There are two different schools of thought about how to handle this 'feature' that was introduced by the official Sims 4 team I think around C&D.
1) Go into each piece of CC. and for each swatch of each model item inside the file change the value of SSAO = 1 to SSAO = 0 and save the file. This permanently blocks the model from using SSAO (which is the ultimate cause of the 'feature' you are seeing).
2) [My Preferred Method] Within the same directory as your Sims 4 executable there is a file named GraphicsRules.sgr. Open that in a text editor (I use Notepad++), and change the entries of SSAO=true to SSAO= false for each instance of it (I always have three instances of it in my file). This needs to be re-done with every update, as that file gets 'reverted' back to as-was with each update, but allows for use of that code with items in the future, if it ever gets addressed.
Cheers.
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Post by nukkeja on Jan 13, 2020 9:30:49 GMT -5
2) [My Preferred Method] Within the same directory as your Sims 4 executable there is a file named GraphicsRules.sgr. Open that in a text editor (I use Notepad++), and change the entries of SSAO=true to SSAO= false for each instance of it (I always have three instances of it in my file). This needs to be re-done with every update, as that file gets 'reverted' back to as-was with each update, but allows for use of that code with items in the future, if it ever gets addressed. Thank you so much. This method helped me. Now it displays correctly
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