Tutorial: How export animation for objects(not for sims/pet) Jan 14, 2020 20:29:09 GMT -5 adonntime, PBJelly, and 1 more like this
Post by asketo on Jan 14, 2020 20:29:09 GMT -5
A - create 3d mesh
B - choose file with your work (tutorial from how to create object with bones: How to animate objects Video tutorial from necrodog)
A - Choose object with some bones (for example microscope)
A - Export mesh. We will need it in the future
B - Export mesh. We will need it in the future
A - in the warehouse tab, select rig and then batch exported it to a binary file.
B - in the warehouse tab, select rig and then batch exported it to a binary file.
5-A-B. create Empty File
6-A-B. ... and batch import in it rig wich you create in step 4
Enter one of these values in the instance field:
D057FCC534C1BCBB - Human Rig
2183C4B327C38FC9 - Toddler
192F5C47F5D28A72 - Child
26E972C565C68FC1 - Pet Rig - Cat
0D5A13C5576B847C - Pet Rig - Small Dog
52385BC57E4DB284 - Pet Rig - Big Dog
E0FC2EB394790FE3 - Pet Rig - Kitten (im my example microscope)
A38013B37167E55A - Pet Rig - Puppy (im my example stool)
(and click on some other field)
check and save
Copy this file(s) to [Documents]\Sims 4 studio\Mods
! Don't copy this file(s) in your game mod folder or you will take many troubles!
Create animation pack
10. give this package an appropriate name
Depending on what value you selected in step 7, accordingly, you should choose the equivalent option from the drop-down menu.
For example, as you can see, I chose a kitten and a puppy.
A - you can export animation from EA clip and after it S4S and Blender conver it in blend file
B - or you can export something from your source file
A [microscope animated rig]
B [stool animated rig]
After step 13, you will get an animated skeleton without a mesh.
14-A-B. Now we need a model prepared in step 3. Open it.
15-A-B. Append to it...
16-A-B. ... an animated rig from the file that you received in step 12.
Choose both rigs
2) rig.001(which with animation) with pressed-"shift"
3) press "Ctrl-L" in 3d view
4) and choose animation data in menu - that copy animation information from one rig to other
18-A-B. Now we are see what both rigs has the same movements.
Remove all unnecessary.
Another easy way to add mesh for animated rig
14-C. Delete rig in a model prepared in step 3
16-C. Append to it an animated rig from the file that you received in step 12.
17-C. choose the rig in modificator
18-C. another Finish.