Tutorial: How export animation for objects(not for sims/pet)
Jan 14, 2020 20:29:09 GMT -5
adonntime, jaycees, and 3 more like this
Post by asketo on Jan 14, 2020 20:29:09 GMT -5
1.
A - create 3d mesh
or
B - choose file with your work (tutorial from how to create object with bones: How to animate objects Video tutorial from necrodog)

2.
A - Choose object with some bones (for example microscope)

3.
A - Export mesh. We will need it in the future

B - Export mesh. We will need it in the future

4.
A - in the warehouse tab, select rig and then batch exported it to a binary file.

B - in the warehouse tab, select rig and then batch exported it to a binary file.

5-A-B. create Empty File

6-A-B. ... and batch import in it rig wich you create in step 4

7-1-A.

7-1-B.

Enter one of these values in the instance field:
D057FCC534C1BCBB - Human Rig
2183C4B327C38FC9 - Toddler
192F5C47F5D28A72 - Child
26E972C565C68FC1 - Pet Rig - Cat
0D5A13C5576B847C - Pet Rig - Small Dog
52385BC57E4DB284 - Pet Rig - Big Dog
E0FC2EB394790FE3 - Pet Rig - Kitten (im my example microscope)
A38013B37167E55A - Pet Rig - Puppy (im my example stool)
(and click on some other field)
7-2.
A

B

check and save
8.

Copy this file(s) to [Documents]\Sims 4 studio\Mods
! Don't copy this file(s) in your game mod folder or you will take many troubles!
9.
A
Create animation pack

10. give this package an appropriate name

11-A-B.
Depending on what value you selected in step 7, accordingly, you should choose the equivalent option from the drop-down menu.

For example, as you can see, I chose a kitten and a puppy.
12.
A - you can export animation from EA clip and after it S4S and Blender conver it in blend file

B - or you can export something from your source file

13.
A [microscope animated rig]

B [stool animated rig]

After step 13, you will get an animated skeleton without a mesh.
14-A-B. Now we need a model prepared in step 3. Open it.

15-A-B. Append to it...

16-A-B. ... an animated rig from the file that you received in step 12.

17-A-B.
Choose both rigs
1) rig
2) rig.001(which with animation) with pressed-"shift"
3) press "Ctrl-L" in 3d view
4) and choose animation data in menu - that copy animation information from one rig to other

18-A-B. Now we are see what both rigs has the same movements.

19-A-B.
Remove all unnecessary.

20-A-B. Finish

Another easy way to add mesh for animated rig
14-C. Delete rig in a model prepared in step 3

15-C.

16-C. Append to it an animated rig from the file that you received in step 12.

17-C. choose the rig in modificator

18-C. another Finish.
