Post by pcy028x2 on Jan 15, 2020 7:57:03 GMT -5
This is my error message:
The Sims 4 Studio - Version 3.1.3.0
System.AggregateException: 하나 이상의 오류가 발생했습니다. ---> S4Studio.Blender.BlenderException:
File "C:\Program Files\Blender Foundation\Blender\2.70\scripts\modules\bpy\__init__.py", line 77, in <module>
main()
File "C:\Program Files\Blender Foundation\Blender\2.70\scripts\modules\bpy\__init__.py", line 54, in main
sys.path.append(join(utils.user_resource('SCRIPTS'),
File "C:\Program Files\Blender Foundation\Blender\2.70\scripts\modules\bpy\utils.py", line 555, in user_resource
target_path = _user_resource(resource_type, path)
UnicodeDecodeError: 'mbcs' codec can't decode bytes in position 0--1: No mapping for the Unicode character exists in the target code page.
위치: S4Studio.Blender.BlenderUtilities.RunBlender(String script, String blend, Boolean background, Boolean check_version)
위치: S4Studio.Blender.BlenderUtilities.InstallAddon()
위치: S4Studio.ViewModels.Animation.AnimationPackCustomContent.<>c__DisplayClass150_0.<ExecuteCreateNewAnimation>b__0()
위치: System.Threading.Tasks.Task.InnerInvoke()
위치: System.Threading.Tasks.Task.Execute()
--- 내부 예외 스택 추적의 끝 ---
---> (내부 예외 #0) S4Studio.Blender.BlenderException:
File "C:\Program Files\Blender Foundation\Blender\2.70\scripts\modules\bpy\__init__.py", line 77, in <module>
main()
File "C:\Program Files\Blender Foundation\Blender\2.70\scripts\modules\bpy\__init__.py", line 54, in main
sys.path.append(join(utils.user_resource('SCRIPTS'),
File "C:\Program Files\Blender Foundation\Blender\2.70\scripts\modules\bpy\utils.py", line 555, in user_resource
target_path = _user_resource(resource_type, path)
UnicodeDecodeError: 'mbcs' codec can't decode bytes in position 0--1: No mapping for the Unicode character exists in the target code page.
위치: S4Studio.Blender.BlenderUtilities.RunBlender(String script, String blend, Boolean background, Boolean check_version)
위치: S4Studio.Blender.BlenderUtilities.InstallAddon()
위치: S4Studio.ViewModels.Animation.AnimationPackCustomContent.<>c__DisplayClass150_0.<ExecuteCreateNewAnimation>b__0()
위치: System.Threading.Tasks.Task.InnerInvoke()
위치: System.Threading.Tasks.Task.Execute()<---
Korean texts mean "Errors have been occured" and "End of Internal Exception Stack Tracking"
My blender version is 2.70 (i downloaded this version of blender via the link in the message window of sims4studio)
The Sims 4 Studio - Version 3.1.3.0
System.AggregateException: 하나 이상의 오류가 발생했습니다. ---> S4Studio.Blender.BlenderException:
File "C:\Program Files\Blender Foundation\Blender\2.70\scripts\modules\bpy\__init__.py", line 77, in <module>
main()
File "C:\Program Files\Blender Foundation\Blender\2.70\scripts\modules\bpy\__init__.py", line 54, in main
sys.path.append(join(utils.user_resource('SCRIPTS'),
File "C:\Program Files\Blender Foundation\Blender\2.70\scripts\modules\bpy\utils.py", line 555, in user_resource
target_path = _user_resource(resource_type, path)
UnicodeDecodeError: 'mbcs' codec can't decode bytes in position 0--1: No mapping for the Unicode character exists in the target code page.
위치: S4Studio.Blender.BlenderUtilities.RunBlender(String script, String blend, Boolean background, Boolean check_version)
위치: S4Studio.Blender.BlenderUtilities.InstallAddon()
위치: S4Studio.ViewModels.Animation.AnimationPackCustomContent.<>c__DisplayClass150_0.<ExecuteCreateNewAnimation>b__0()
위치: System.Threading.Tasks.Task.InnerInvoke()
위치: System.Threading.Tasks.Task.Execute()
--- 내부 예외 스택 추적의 끝 ---
---> (내부 예외 #0) S4Studio.Blender.BlenderException:
File "C:\Program Files\Blender Foundation\Blender\2.70\scripts\modules\bpy\__init__.py", line 77, in <module>
main()
File "C:\Program Files\Blender Foundation\Blender\2.70\scripts\modules\bpy\__init__.py", line 54, in main
sys.path.append(join(utils.user_resource('SCRIPTS'),
File "C:\Program Files\Blender Foundation\Blender\2.70\scripts\modules\bpy\utils.py", line 555, in user_resource
target_path = _user_resource(resource_type, path)
UnicodeDecodeError: 'mbcs' codec can't decode bytes in position 0--1: No mapping for the Unicode character exists in the target code page.
위치: S4Studio.Blender.BlenderUtilities.RunBlender(String script, String blend, Boolean background, Boolean check_version)
위치: S4Studio.Blender.BlenderUtilities.InstallAddon()
위치: S4Studio.ViewModels.Animation.AnimationPackCustomContent.<>c__DisplayClass150_0.<ExecuteCreateNewAnimation>b__0()
위치: System.Threading.Tasks.Task.InnerInvoke()
위치: System.Threading.Tasks.Task.Execute()<---
Korean texts mean "Errors have been occured" and "End of Internal Exception Stack Tracking"
My blender version is 2.70 (i downloaded this version of blender via the link in the message window of sims4studio)