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Post by bachman75 on Jan 18, 2020 11:12:06 GMT -5
I'm trying to edit the lot sizes in Brindleton Bay, but I can't figure out which of the world files I need to load. I know they're located in the "Sims 4>Data>Shared>Worlds>Areas" folder. The files names don't seem to correspond to anything in the game however. Any help would be appreciated.
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Post by sigma1202 on Jan 18, 2020 11:24:03 GMT -5
They seem pretty self-explanatory to me
island is probably the area where the lighthouse is
harbor will be the whiskerman's wharf area
coast will be cavalier cove area
and finally, the Townsquare will be the sable square area
anyway i don't think lot sizes are stored in these files
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Post by Feyona on Jan 19, 2020 5:24:00 GMT -5
It's in World data -> Object managers. Find world file (you know the path), choose a world, scroll down to world date then click object managers. Then you will see a list of Object manager resources. You will need to experiment which one is the one that you are looking for. To edit lot size you need to click on ObjectManagerLotData, this resource shows size of the lot and its coordinates in the world. The biggest size of the lot can be 64x64. BACK UP YOUR FILES BEFORE EDITING!
Credit goes to lunar-nelfean who shared their tutorial some time ago, but now it's deleted. Please, experiment at your own risk and back up your files.
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Post by gi4ac0mo on Mar 1, 2020 12:49:40 GMT -5
I tried to do the same thing but the lot size change didn't show up ingame. I tried making the 40x30 lot in Glimmerbrook bigger. (GP08_Village.world)I copied the file to another folder changed the value and replaced the file in the Game folder.
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Post by baelien on Apr 24, 2020 23:49:43 GMT -5
I'm having issues resizing as well... Been trying to resize key point in Sulani(EP07_Natural_Island_01). At first, I was having your issue, nothing happened in the game. Then I found out that the world files were in multiple locations and figured the original file overrides my modded one, so I tried replacing both. Still nothing. Cleared out the cache, nothing. So I uninstalled the game, deleted every file and tried again. Replacing one and then both files. Now I can't open Sulani at all - Even after removing the modded files and reinserting the original files. Idk why it isn't working, it's really frustrating. I've been trying a bunch of stuff for the last 6+ hours. I don't even need the bigger lot, I just wanted to expand the green area on the island, but since I can't find a mod that let's you paint grass outside of the lot I figured this would be the best way..
I guess not, since I've now lost all my saved files and have to reinstall the game a second time. I wasn't super invested in any of the saved files, if it worked it would be worth it, but it didn't so now I have nothing..
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Post by baelien on Apr 24, 2020 23:50:50 GMT -5
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Post by bachman75 on Apr 25, 2020 18:05:43 GMT -5
Thanks to everyone who responded. I've figured out where the correct files are located but I can't for the life of me figure out how to open files in the studio. None of the tutorials seem to have relevant information.
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Post by sigma1202 on Apr 26, 2020 8:40:23 GMT -5
Thanks to everyone who responded. I've figured out where the correct files are located but I can't for the life of me figure out how to open files in the studio. None of the tutorials seem to have relevant information. If you are on windows you right click the .world file and click on "open with" then click on "more apps" and browse where you have installed sims 4 studio and click on the executable
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Post by jackx36 on Apr 27, 2020 20:36:33 GMT -5
Running into the same issue. Unable to have the lot size change take effect. Anyone have any info on this? I'm trying to convert the realm of magic into a 64x64
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Post by baelien on Apr 28, 2020 13:10:42 GMT -5
Thanks to everyone who responded. I've figured out where the correct files are located but I can't for the life of me figure out how to open files in the studio. None of the tutorials seem to have relevant information. If you are on windows you right click the .world file and click on "open with" then click on "more apps" and browse where you have installed sims 4 studio and click on the executable When I try to do that I don't get S4S as an option to open it with? Even when I go to the desktop folder, other programs come up, but not S4S
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Post by baelien on Apr 28, 2020 13:13:53 GMT -5
I tried to do the same thing but the lot size change didn't show up ingame. I tried making the 40x30 lot in Glimmerbrook bigger. (GP08_Village.world)I copied the file to another folder changed the value and replaced the file in the Game folder. I found out you're supposed to export the edited file as a package and place it in mods, not replace the original in the game folder. The world and area folders exist two places, replacing both of those with the edited one fucks up your game and replacing just one does nothing. Install it as a regular mod after exporting it as a package
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Post by jackx36 on Apr 28, 2020 19:28:11 GMT -5
If you are on windows you right click the .world file and click on "open with" then click on "more apps" and browse where you have installed sims 4 studio and click on the executable When I try to do that I don't get S4S as an option to open it with? Even when I go to the desktop folder, other programs come up, but not S4S Open S4S, create a new project, in the bottom right of the popup window there is a drop down. Select .world. Then navigate to the folder where your world is located. FYI the S4S icon on the desktop is just a shortcut. That's why it's not showing up as a selectable program. You'll have to navigate to its install folder and locate its launch .exe. But if the above instructions worked for you, no need to do this anymore.
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Post by jackx36 on Apr 28, 2020 19:35:52 GMT -5
I tried to do the same thing but the lot size change didn't show up ingame. I tried making the 40x30 lot in Glimmerbrook bigger. (GP08_Village.world)I copied the file to another folder changed the value and replaced the file in the Game folder. I found out you're supposed to export the edited file as a package and place it in mods, not replace the original in the game folder. The world and area folders exist two places, replacing both of those with the edited one fucks up your game and replacing just one does nothing. Install it as a regular mod after exporting it as a package That definitely did something. Sort of. When I tried to export my changes, it would only export as a .binary file. I assumed you meant "Save as .package". So I did that and added it to the mods folder, navigated to that neighborhood and boy oh boy, the terrain got effed up. The house and the terrain objects were floating in the middle of the air, with the terrain mesh pushed up in the air and off to one side or another. So, progress. I can't figure out how to change the lot size of a specific lot. Whenever I navigate to where the size is entered it doesn't match any known lot size (ex 0000001E for LotDataSizeX and 00000014 for LotDataSizeZ. There was no Y). I checked multiple entries and none of them seemed to fit a standard grid size. Is someone able to provide an example or screenshot of where the edits need to be made? I'm beginning to think I'm in the wrong place. I followed the instructions provided by Feyona above.
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Post by baelien on Apr 29, 2020 9:45:01 GMT -5
I found out you're supposed to export the edited file as a package and place it in mods, not replace the original in the game folder. The world and area folders exist two places, replacing both of those with the edited one fucks up your game and replacing just one does nothing. Install it as a regular mod after exporting it as a package That definitely did something. Sort of. When I tried to export my changes, it would only export as a .binary file. I assumed you meant "Save as .package". So I did that and added it to the mods folder, navigated to that neighborhood and boy oh boy, the terrain got effed up. The house and the terrain objects were floating in the middle of the air, with the terrain mesh pushed up in the air and off to one side or another. So, progress. I can't figure out how to change the lot size of a specific lot. Whenever I navigate to where the size is entered it doesn't match any known lot size (ex 0000001E for LotDataSizeX and 00000014 for LotDataSizeZ. There was no Y). I checked multiple entries and none of them seemed to fit a standard grid size. Is someone able to provide an example or screenshot of where the edits need to be made? I'm beginning to think I'm in the wrong place. I followed the instructions provided by Feyona above. You should be allowed to export it as a package, at least I am able to do that. I'm running into the same problem though, the terrain gets messed up and the lot stays the same size.. are you exporting all the files, or just the edited file? Sounds like you're in the right place, it's like that for me too. Yeah, none of the sizes in the files match the sizes in the game, but during trial and error and trying on different lots I've found that 40 in the file is 64 in the game, 32 is 50, 28 is 40, 14 is 30 and 1E is 20 if I'm remembering correctly. There's a nice reference index here; www.carls-sims-4-guide.com/forum/index.php?topic=29518.msg475356#msg475356You can compare in game sizes to in folder sizes and kind of put two and two together, like I did
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Post by emigiggles on May 4, 2020 11:07:11 GMT -5
I'm having issues too with this. I can't export as a package, just as a binary, but I am able to save it as a package. When I do this and save the package to the Mods folder, it messed up the terrain in-game just like jackx36.
Regarding the lot dimensions in the data files, they're in hex and can be converted to decimal. In hex, 14 is 20, 1E is 30, 28 is 40, 32 is 50 and 40 is 64.
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