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Post by eclypto on Jan 26, 2020 14:08:42 GMT -5
Hi, I just recently started making MM Hair in blender, surprisingly I find it easy but the only problem I have is that when I go to test it out in CAS it clips with every accessory I use. This is bad because I use a lot of 3D eyelashes on my sims and I know a lot of other people do since I'm going to release it to my tumblr. I asked a fellow hair creator but they said something about an eyeweight and deleting it in blender. I still don't understand weight painting that much let alone eye weights and this happens every time I make a hair.
If anyone can help me that'd be very much appreciated, I know what I tried to explain sounded quite confusing but I literally don't know who else to ask.
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Post by mauvemorn on Jan 26, 2020 16:35:54 GMT -5
Hi. - Select your hair mesh, switch to Edit mode (TAB), click on that tiny + icon to open a search bar, type in Lid, select the first vertex group, click on Select, then Remove. Do it for all vertex groups with Lid in their name. Do not delete them; - Make sure you have Armature modifier added with rig selected. Switch to Weight paint, click on Normalize All. Uncheck Lock active that will show up at the bottom.
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