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Post by adamular on Jan 26, 2020 18:08:15 GMT -5
Hello all, I am incredibly new to meshing. After watching Bakie’s tutorial, I resized the ICYA End Table to be 75% of its original size. I made sure to resize every LOD and Shadow and then imported them into my object. While the object looks good in Sims 4 Studio, in the game, when trying to place the object with the grid system, the back of my end table cuts through the wall. I’m going to assume the object placement depends on the white square part of the mesh visible in blender.
How do I fix my object to have better I game placement?
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Post by minimonster on Jan 27, 2020 10:54:30 GMT -5
Hi adamular. Great idea, and very valid question, as well. I am chiming in here because I *just* spent several days tweaking a set of meshes that I had made to EXACT grid measurements, but was flabbergasted by why the darned things would clip into the walls, seeing as they had perfect sizing. After a few days, I came to realize (I can be slow with some things such as this...) that the walls reside *within* the grid of the floor that they are joined to, and not on the *outside* of the grid as I had assumed. After a lot of back & forth with resizing the meshes, I concluded that the wall takes ~10% (+/-) of the grid's space. I believe that in Blender terms, that would mean moving your mesh by -0.1 on the Y axis, as well then the slots afterwards in Studio. I hope this makes sense. Cheers.
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Post by Deleted on Jan 27, 2020 11:11:42 GMT -5
Hi sorry to bother you, I don't know how this website works so I don't know how to make a post. Anyway, the app doesn't work, when I try to link my CC file it says an error has occured. Therefore I can't use sims4studio. Can you help me?
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Post by adamular on Jan 29, 2020 17:56:37 GMT -5
Hi adamular . Great idea, and very valid question, as well. I am chiming in here because I *just* spent several days tweaking a set of meshes that I had made to EXACT grid measurements, but was flabbergasted by why the darned things would clip into the walls, seeing as they had perfect sizing. After a few days, I came to realize (I can be slow with some things such as this...) that the walls reside *within* the grid of the floor that they are joined to, and not on the *outside* of the grid as I had assumed. After a lot of back & forth with resizing the meshes, I concluded that the wall takes ~10% (+/-) of the grid's space. I believe that in Blender terms, that would mean moving your mesh by -0.1 on the Y axis, as well then the slots afterwards in Studio. I hope this makes sense. Cheers. Thank you very much minimonster. This is very helpful!
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Post by menaceman44 on Jan 30, 2020 12:08:07 GMT -5
The "white square" part of the mesh in blender is the plane that the game uses to display the indoor floor shadow of an object.
If you want to make sure your object is centred on a single game tile then make sure that the middle of your object sits where the x and y axes cross in blender.
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