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Post by killhitleragain on Jan 31, 2020 5:22:35 GMT -5
I originally posted this in another part of the forum, but I got no replies even after three days. I figure it must have been the wrong place to post it so I am posting it here.
I am trying to create a sweater by merging together bits of and pieces of others. I have completed the model and textured it, and it looks fine in S4S. However, when I try to put the sweater on a Sim ingame, parts of the clothing do not go where they are intended. It appears that the torso is stiff and static, and is tied to the skeleton at the left hand (Thus, it moves when the left hand moves, and is at the angle of the left hand.) I have attached below a screenshot of the problem ingame (You can see my previous failed attempt at solving the problem in another clothing thumbnail). I have also attached a screenshot of the model as shown in S4S.
Since making the original post, I tried to solve the problem by not merging duplicate vertices and keeping it as absolutely close to the original as possible. It did nothing to fix the issue. I am now officially out of ideas and I would really appreciate some help.
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Post by sigma1202 on Jan 31, 2020 5:41:06 GMT -5
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