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Post by BlueHorse on Feb 6, 2020 9:34:23 GMT -5
Henlo frens I don't know what to do this toilet stall is giving me a hard time and keeps me busy for weeks already I created a 3D mesh from the university toilet stall (the smaller one) first I had problems with a dropshadow of 0 but only with this stall model after I fixed it the door wasn't on the right place in game which looked pretty odd and now the door doesn't work at all like you can hear it being closed but optically it will stay wide open this project is driving me crazy please can anyone have a peek and tell me what's wrong and how to fix it? Package
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Post by MizoreYukii on Feb 7, 2020 1:17:17 GMT -5
You need to weight your door on the _bind_door_0 vertex group if you want it to animate. Right now the door and the stall are sharing the same weighted vertex group.
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Post by BlueHorse on Feb 7, 2020 7:47:01 GMT -5
You need to weight your door on the _bind_door_0 vertex group if you want it to animate. Right now the door and the stall are sharing the same weighted vertex group. oh okay and how does this work exactly? probably the weight paint mode and then? never have done this before I already figured the pressing F is the size of the brush Edit: I found it out myself but now the door is closing in the wrong direction
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Post by MizoreYukii on Feb 7, 2020 12:57:29 GMT -5
Glad you figured it out! Uh, opposite direction I'm not sure about though, could be the way the door is placed. Try getting making it closed in Blender like the regular stall is.
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Post by BlueHorse on Feb 7, 2020 13:09:32 GMT -5
Glad you figured it out! Uh, opposite direction I'm not sure about though, could be the way the door is placed. Try getting making it closed in Blender like the regular stall is. I did try that but in-game it still looks like I didn't change anything edit: found the problem but still have an issue
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Post by MizoreYukii on Feb 7, 2020 14:31:39 GMT -5
Glad you figured it out! Uh, opposite direction I'm not sure about though, could be the way the door is placed. Try getting making it closed in Blender like the regular stall is. I did try that but in-game it still looks like I didn't change anything edit: found the problem but still have an issue What's the new issue?
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Post by BlueHorse on Feb 7, 2020 14:57:02 GMT -5
I did try that but in-game it still looks like I didn't change anything edit: found the problem but still have an issue What's the new issue? I guess the weight paint might cause this but I can't find the problem this toilet is making me sick and going bald I update the package file if you wanna take a look again the link is the same Edit: I found it thanks for helping you made it possible
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