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Post by igorvolteado on Feb 8, 2020 21:25:02 GMT -5
Hi hi, powerful community, I wanna try to create or port custom bikes to sims4, I ve already modded other things, but actually I have a problem trying to port LOD1 medium to package, it keep saying your mesh has a vertex group that inst part of the mesh. this is ultraweird cause LOD0 ported perfectly. with exactly same bones, LOD vertex groups etc. I even exported LOD1 original bike mesh from university expansion, it has exaclty the same bones, vertex groups, lod as LOD0 original mesh. I need to port LOD1 with vertex groups otherwise if i delete them motorcycle mesh parts just fly around, I know is possible, necrodog and other creators already made ones. can someone explain me why program cannot import lod1, is a program mistake or what is causing this ? Thanks in advice.
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Post by MizoreYukii on Feb 8, 2020 22:01:23 GMT -5
So the LOD1 mesh does have the same vertex groups as the DU bike? It could just be an error in that blend file. Try copying your LOD0 blend file and then append the LOD1 mesh inside it and see if that works.
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Post by igorvolteado on Feb 9, 2020 9:42:52 GMT -5
So the LOD1 mesh does have the same vertex groups as the DU bike? It could just be an error in that blend file. Try copying your LOD0 blend file and then append the LOD1 mesh inside it and see if that works. Super thanks that solved the problem, EA made a mesh difference on Lod 1 and 0 vertex groups for body and Front mesh in bikes, Cuts are inverted LOD0 body and front vs LOD1 body front. by change cut numbers finally I've been able to import the model
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