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Post by igorvolteado on Feb 11, 2020 15:53:34 GMT -5
Hi Hi.. yeah this guy again xd, this time is just a tiny question, I converted pheromosa to sims 4, but in order to keep mesh original leg size, I have to keep their mesh feets underground, otherwise I just need to reduce legs size but that gonna make her look bad. I wanna know is there is a way to re scale a rig ? or bones , in order to make it work on sims 4 game. re scale Raccoon suit rig and port my package similar to slider method. I tried moving LOD0 on blender in Z position, a bit before porting into a sims4 pack, but deformation happen. meanwhile mr lucario works perfect. Just looking a way to keep their original legs size. Pelvis must be on pelvis or a bit up , pelvis out of position ends with problems as 2 pic example (5 cuts failed method. question be , there is a rig? or a method to change rig size a bit for the game ? Thanks again in advance.
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Post by Feyona on Feb 11, 2020 23:46:35 GMT -5
There is no way to scale the rig. The only thing you can use that might work is a heel slider that moves the rig up.
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Post by igorvolteado on Feb 12, 2020 13:06:41 GMT -5
There is no way to scale the rig. The only thing you can use that might work is a heel slider that moves the rig up. Thanks for the answer, gonna try slider method, hope works. funny thing is normal mesh without legs works.
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