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Post by igorvolteado on Feb 15, 2020 15:22:25 GMT -5
Hi hi powerful community, any knows a good uv1 to transfer full pet suit? also Exadecimal number to hide whole dog body legs face etc, as code 03FFFFFFFFFFFFDE did for normal sims, but for pets. I want a lovely dog mod, but Uv1 is a disaster, dont know if exits a dog suit with better Uv1 or another way to port uv1 for dogs. also i can still watch dog mesh. any knows the exadecimal number for pets? thanks in advance. I' ve use dino dog full suit for weights and UV1, should i use nude dog instead or?
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Post by mauvemorn on Feb 15, 2020 16:26:31 GMT -5
Hi. The distortion you're seeing is caused by weights. You must be importing a mesh that has certain vertex groups that the original did not have. You should unfold rig, make all body part selectable and visible, select each, in 3d view press Shift D to duplicate, without moving the cursor LMB-click to confirm, duplicate all body parts you need. Then Shift select duplicates and join them all with Ctrl J. This will be you reference for weight and uv_ transfer. Once done, clone the outfit that covers the most body and import the blend there About exclude parts Tails could be controlled via region maps, as mauvemorn said. Regional maps -> Entries -> Edit items, on the left click "Add" button, on the right switch "Base" to Tail A and in layer put 20001. Then copy this line 3 times and change to Tail B, Tail C, Tail D. This should hide any out of 4 types of tails. To remove fur you need to use excludepart modifiers as linked above. Sometimes you need to combine both resources in order to hide certain body parts. Try putting 2800000000000000 in Excludepartflags first before changing Region maps. Please let us know if it worked (I don't have time to check it right now).
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Post by igorvolteado on Feb 15, 2020 21:13:50 GMT -5
Hi. The distortion you're seeing is caused by weights. You must be importing a mesh that has certain vertex groups that the original did not have. You should unfold rig, make all body part selectable and visible, select each, in 3d view press Shift D to duplicate, without moving the cursor LMB-click to confirm, duplicate all body parts you need. Then Shift select duplicates and join them all with Ctrl J. This will be you reference for weight and uv_ transfer. Once done, clone the outfit that covers the most body and import the blend there About exclude parts Tails could be controlled via region maps, as mauvemorn said. Regional maps -> Entries -> Edit items, on the left click "Add" button, on the right switch "Base" to Tail A and in layer put 20001. Then copy this line 3 times and change to Tail B, Tail C, Tail D. This should hide any out of 4 types of tails. To remove fur you need to use excludepart modifiers as linked above. Sometimes you need to combine both resources in order to hide certain body parts. Try putting 2800000000000000 in Excludepartflags first before changing Region maps. Please let us know if it worked (I don't have time to check it right now). Wow super thanks, you were right, under rigs whole dog body and UV 1 with all weights were hidden. 1) duplicate all body parts 2) join it 3) port uv and weights with that parts, 4) re import Lod0, 5) repainted weights and kill bad bones, I finally understood, for dog suits, you need EA rig not sims 4 studio mesh as usually people do for humans. pd kill bad weights was super important toes and Face bones specially. it works..... now a free lovely modded dog run around sims homes. gonna try exadecimal flag parts, still needs to hide dog legs.
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