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Post by Purple Hair on Feb 18, 2020 10:50:56 GMT -5
Hi!. I've been trying to solve it for myself for some time, but without success. I use marvelous 5 and blender 2.70 and 2.76. I've studied many videos and tutorials, but it still doesn't work. The body gets fat but the clothes remain the same size, so the body comes out of the clothes. I do vertex painting (color:00FF00), rename uv_0 and weight paint with a reference mesh, even so it doesn't work. I'm really sad about it, could someone help me? I'll leave the package file here> Toddler Blouse
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Post by menaceman44 on Feb 18, 2020 16:36:42 GMT -5
First of all, there shouldn't be any body left under the clothes to poke out. You should always delete the parts of the body that cannot be seen under the clothing. That is just good practice for any clothing no matter the age or gender as it keeps the size down and helps prevent issues like this.
The reason the outfit isn't morphing is because you have not mapped the uv_1. This is different to the uv_0. uv_0 tells the game where to display the texture on the mesh. uv_1 tells the game how to change the outfit shape when sliders are used. There should be some tutorials on uv_1 in the CAS tutorials section here.
Don't forget to create the other LOD meshes as well. Don't just import your LOD0 mesh into them all. That should be okay to do with LOD1 but LOD2 and LOD3 should be lower detail versions of your outfit.
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Post by Purple Hair on Feb 19, 2020 16:56:40 GMT -5
menaceman44 Thanks for answering. I tried, but something is wrong with my uv_1. The dot in the picture is the dress. I don't know where I'm going wrong, it happens with all the clothes I make ...
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Post by menaceman44 on Feb 19, 2020 18:46:35 GMT -5
You need to unwrap it or transfer one. Try this tutorial> sims4studio.com/thread/5055/elia-quick-sims-help-tutorialYou should make sure to seperate the body parts from the clothing before you start though as the uv_1 for those is already correct and altering it could make matters worse instead of better.
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Post by Purple Hair on Feb 20, 2020 17:11:29 GMT -5
In marvelous design I was saving wrong as weld, I changed to unweld. I believe that the error uv_1 is at the beginning of the process:: Join the EA body with my mesh. I've watched a lot of videos, but I can't find the reason why my clothes on uv_1 don't merge with the body
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Post by mauvemorn on Feb 21, 2020 5:15:09 GMT -5
Hi. Did you apply Data transfer modifier? Did you do it in Object mode?
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Post by Purple Hair on Feb 21, 2020 7:46:30 GMT -5
Hi mauvemorn , yes. This is very strange, I must be missing something very simple, I keep doing it all day and it doesn't work. I renamed uv_0, tried to add uv_1 to my mesh, but it also didn't work. I will not give up, I am trying every day...
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Post by mauvemorn on Feb 21, 2020 14:03:34 GMT -5
Here's a video I forgot to mention that another reason can be hidden reference.
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Post by Purple Hair on Feb 21, 2020 18:49:04 GMT -5
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Post by mauvemorn on Feb 22, 2020 0:05:20 GMT -5
I'm on the phone rn and cannot check, but what version of Blender are you using? Have you tried re-installing it? 2.78 is the most stable.
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Post by Purple Hair on Feb 22, 2020 7:24:15 GMT -5
Yes, 2.78 and I also tried it at 2.76. I'll reinstall.
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