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Post by costati on Feb 18, 2020 17:43:29 GMT -5
Hi, it's me again. Got a lot of questions, I'm sorry about that :( Basically my texture is all messed up in S4S Blender File
I've heard it's probably something about the uv map. Especially uv_0 but I can't really find anything on what I need to do to change it.
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Post by MeekRaincloud on Feb 20, 2020 9:26:55 GMT -5
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Post by mauvemorn on Feb 20, 2020 11:59:19 GMT -5
All CAS items share the same UV space. Each has its designated area. To avoid overlapping, make sure to place UV islands not only in their designated areas but also in the vacant space. 1). Select the body, switch to Edit mode ( TAB ), disable Limit selection to visible; 2). Select everything covered by the garment, press Delete and choose Faces. If the garment has skirt-like bottom, make sure to leave at least one row of faces. Otherwise these deleted areas will be visible during walking; 3). Enable Sync, select everything with A; 4). Click on Browse and choose any texture; 5). Shift-select the garment, select everything, choose THE SAME texture, check View - Draw other objects. 6). G to move, S to scale, R to rotate. Following the first two with X/Y will constraint transformation to horizontal/vertical axis. Following any with a number will move/rotate the selection by that number of pixels/degrees. By default UV space is square ( 1:1 ), but TS4 textures are not ( 2:1 ). UV islands that were generated in the square space will become stretched vertically when rectangular textures are applied. To bring them back to their original size, select everything in UV Editor, press G Y 0.5 Place the garment's UV islands in the right spot. Make sure to scale them uniformly unless some need extra definition ( buttons, zipper, other small details ) or are hidden ( geometry created to cover holes, back side of clothing, etc ).
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Post by costati on Feb 21, 2020 13:26:32 GMT -5
Thank you so much to both of you. I think I understand how it works. I think for this mesh I probably won't be able to really save the texture so I guess I'll just go with solid color. But for a next time it's very useful stuff thank you.
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Post by nieparzysty on Oct 1, 2023 3:28:58 GMT -5
Wait, does that mean there is no way to make a high-resolution texture? If I have to fit my clothing's texture on a 512x512 square then it's never gonna be high quality in game.
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Post by mauvemorn on Oct 1, 2023 5:19:04 GMT -5
Wait, does that mean there is no way to make a high-resolution texture? If I have to fit my clothing's texture on a 512x512 square then it's never gonna be high quality in game. Hi. Yes, that’s how it is. There is one item that can use external textures (the baby carrier) but it seems to work only in Live mode, not in cas. you can modify your graphics settings to display bigger textures (google “the sims 4 hq mod ), but it will look better only for you and other people who use hq mod. you can make textures of decent quality, maxis ones look fine.
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Post by nieparzysty on Oct 1, 2023 12:43:15 GMT -5
Wait, does that mean there is no way to make a high-resolution texture? If I have to fit my clothing's texture on a 512x512 square then it's never gonna be high quality in game. Hi. Yes, that’s how it is. There is one item that can use external textures (the baby carrier) but it seems to work only in Live mode, not in cas. you can modify your graphics settings to display bigger textures (google “the sims 4 hq mod ), but it will look better only for you and other people who use hq mod. you can make textures of decent quality, maxis ones look fine. HQ mod is still a far cry from a proper texture. Is there no way to use the baby carrier's external texture feature in other items?
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Post by mauvemorn on Oct 1, 2023 13:41:17 GMT -5
It does not seem to work in CAS, only in the live mode. That is how the game is programmed, it seems
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