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Post by geunhwa on Mar 6, 2020 20:37:21 GMT -5
I referenced this(http://sims4studio.com/thread/1130/make-full-body-outfit-top?page=1) but it eventually failed.
I simply brought the cc item from Blender and then deleted the bottom and saved, but unfortunately, the item that I modifited was differently shown in the Blender and Sims4 Studio. The item that I modified was shown correctly in the Blender but it was shown without any modifications that I applyed in the Sims4 studio or it was shown with being applyed skin textured trousers.
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Post by katarinamartian on Mar 20, 2020 17:34:35 GMT -5
Please send us a photo. I dont know if understand well but lets try.. I think you cut a body outfit at blender and import it to the same package, right?
The thing is... when you open a body outfit this has legs and bottom body parts. After you cut it you should export the nude top from s4s and open it at blender.
You will delete the vertices from nude top and append your custom one mesh. Delete the rig 1 that came with you mesh and leave just the rig from nude top. After that you will merge (Ctrl+J) both s4studio_mesh, save and import for a nude top package.
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Post by mauvemorn on Mar 20, 2020 18:40:52 GMT -5
Hi. If I understand you right, you are seeing the remnants of the original mesh. Many CAS items are made from more than one meshgroup. This is done to ensure they properly interact with other items. For example, when you put tall boots on a sim, some pants will cover them, other will tuck into them. Anyway, when you replace a blend file that has multiple meshgroups with a blend file that has 1 meshgroup, only one meshgroups is being replaced (the one with the corresponding cut number), the rest stay. There are 2 ways in which you can go about turning full-body outfits into tops, but I need to see how long your outfit is to know which one to use. Share package and blend files please
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