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Post by yoonikosmos on Mar 18, 2020 0:09:02 GMT -5
Hello! Someone else might have already asked this, but I didn't see it in my searches. But how do you fix this weird neckline issue? I'm taking someone else's texture and trying to make it for children (for personal use), but this weird neckline thing shows up and I'm not sure how to fix it. Thank you in advance!
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Post by mauvemorn on Mar 18, 2020 8:42:49 GMT -5
Hi. You need to either edit the uvs in the uv_0 map or the textures How to edit the uvs: 1). In the mesh tab choose LOD0 and export the blend file, open it; 2). in 3d view RMB-click on the shirt to select the right meshgroup. In Data tab select uv_0, in UV editor select vertices in the sleeve and neck area and try to not make them overlap ( press G to move );
How to edit the textures: 1). In the mesh tab choose LOD0 and export the blend file, open it; 2). in 3d view RMB-click on the shirt to select the right meshgroup. In Data tab select uv_0, in UV editor select everything, choose UVs - Export UV Layout. This will be you guide in texture editing in a different software.
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Post by yoonikosmos on Mar 19, 2020 8:22:12 GMT -5
Hi. You need to either edit the uvs in the uv_0 map or the textures How to edit the uvs: 1). In the mesh tab choose LOD0 and export the blend file, open it; 2). in 3d view RMB-click on the shirt to select the right meshgroup. In Data tab select uv_0, in UV editor select vertices in the sleeve and neck area and try to not make them overlap ( press G to move ); How to edit the textures: 1). In the mesh tab choose LOD0 and export the blend file, open it; 2). in 3d view RMB-click on the shirt to select the right meshgroup. In Data tab select uv_0, in UV editor select everything, choose UVs - Export UV Layout. This will be you guide in texture editing in a different software. I will give that a try! Thank you so much!
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