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Post by dsmimo on Mar 21, 2020 12:19:40 GMT -5
Hi! I'm having some problems with the sliders and i don't know what I did wrong .blend + .package
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Post by mauvemorn on Mar 21, 2020 15:12:22 GMT -5
Hi. While a uv_0 map projects a texture on a 3D mesh surface, a uv_1 map defines how the mesh will deform in the process of adjusting body parameters in CAS. Your garment does not have proper uvs in the uv_1 map. You should also remove every part of the body covered by the garment and place your garment's uvs there. - select the meshgroup, switch to Edit mode (TAB), choose the uv_0 map; - drag this corner, change the window to UV editor; - in UV editor enable sync, press B to activate box selection and select all parts of the garment; - in 3d view press P and choose selection to separate the garment; - select s4studio_mesh_1.001, switch to Modifiers tab, add Data transfer, choose s4studio_mesh_1 as Source object, set the rest like this, apply; - select s4studio_mesh_1, disable Limit selection to visible, choose Vertex select, select all parts of the body that are covered by the garment, press Delete, choose Faces; - select s4studio_mesh_1.001, Shift-select s4studio_mesh_1, press Ctrl J to join; - put the garment's uv islands in the vacant places in the chest area; - select everything, UVs - Export UV layout. Use this as a reference to edit textures
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Post by dsmimo on Mar 21, 2020 18:18:00 GMT -5
You have no idea how it helped me, thank you!!.
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