Hi. In newer versions of Blender one must take an extra step in the process of Weight transfer: 1). Select the reference, Shift-select your dress, switch to Weight paint, click on Transfer Weights, choose By Name; 2). Click on Clean, select All groups;
Thank you! It solved most of my problems. However, it still acts like rigid body in game world. Is there any way to add a little bit of physics to the mesh? I tried clothing and soft body modifier, but neither one worked.
Physics don't work in Sims world. You can use modifiers only in Blender, The Sims 4 engine doesn't understand modifiers made for another 3D program.
Please don't DM me here or elsewhere asking for assistance with Ninjaripper or CC. I don't work in Ninjaripper anymore. Please post your questions in Creator Help thread so everyone can chime in and help solving the problem
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