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Post by jwofles on Apr 24, 2020 18:11:45 GMT -5
arethabee hi, I have an NVIDIA card and I could see those lines. I managed to fix it by exporting one of the swatches as .DDS, opening it in photoshop, selecting the white background and deleting it, and then adding a blue/matching colour behind it. I also had to clean up some edges because there was some white pixels still around the texture. This gif compares the new texture (the blue one) to the original (the white). Here's how it looked ingame (before I had the same lines as in your picture) - The alpha channel from the .DDS cuts the rest of the background out as it should, but the background bleeds through a bit (the white background in your original texture) ingame due to mipmaps blurring the texture and the white starts showing on the mesh. So yeah to avoid this in the future make sure all the edges are clean and that the texture goes beyond the UV map a little bit, and the background matches the swatch colour.
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Post by arethabee on Apr 24, 2020 20:30:13 GMT -5
jwofles Yeah today I realized the problem was caused because of the textures bottom didn't cover more space than the alpha layer also how the dds files were saved like hence it's not being just a white line but a black line and other stuff too, as you've seen they weren't clean. I was wondering if they were saved like that because I used layer style - color overlay for swatches but now I'm using clipping masks and extended the textures bottom part (i'm wondering if i should do it like you did just in case lol), saved dds files look clean and in game the lines disappeared. Thanks!
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