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Post by arethabee on Apr 20, 2020 23:49:17 GMT -5
My main question is about this mesh I'm working with, there is a clipping issue on the right shoulder with certain movements and poses. It doesn't happen for the left side as far as I know and I couldn't figure out what causes it. Sorry if the image comes out huge I wanted to make sure it's clearly visible. Also zooming out causes some white lines appearing on edges and sides of the body (not particularly on this one but it happens to it too), is it about textures. Should they cover a bigger area to avoid that? I tend to keep the texture only on where the uv is. I am adding the blend file below. blend file -> www.mediafire.com/file/yf8a4zu5knkavqb/21.04_top_mesh.blend/file
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Post by jwofles on Apr 21, 2020 11:33:03 GMT -5
I think to fix it you'll just need to change the mesh a bit. You maybe be able to change it a bit by playing around the with the right clavicle or right shouldertwist weights but I think you need to change the actual mesh to avoid that clipping. The easiest way to create a pose like this in blender, and then change things and check if clips less - And about the white lines, you wanna have like at least 8-10 pixels of colour on the border of your texture to avoid these. The white lines show because mipmaps compress your texture and make it smaller from far away, and it usually goes past the UV boundaries a bit so unless you have margins on your texture there are some seams/lines of no texture.
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Post by arethabee on Apr 22, 2020 17:52:21 GMT -5
Thanks a lot, it solved the problem! I don't know why I can't think of things like this sometimes...... About the white lines, i just realized in game i get black-white lines glitching onto each other, (on this mesh) dont know how to explain that but i'm quite confused because i did see white line problem before and not this, also this happened after i tried to extend the texture a bit more by using a maxis texture as a reference. (Though it shouldn’t be the problem here since that is where the texture is supposed to end anyways oh god I’m so confused) Also when i take a screenshot with a higher resolution like 3000x3000 they seem mostly fine, probably why I haven't noticed this that much or maybe it wasn't as bad before lol. It looks like bump bamp and shadow map glitching into each other or something, well since I have no idea it's probaly something else? 8-| Here is a picture in game.
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Post by squari on Apr 22, 2020 21:17:47 GMT -5
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Post by arethabee on Apr 23, 2020 10:49:55 GMT -5
squari I saved the shadow map as dds so I don’t think it’s the problem but thanks for the suggestion.
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Post by mauvemorn on Apr 23, 2020 11:15:30 GMT -5
Hi. Are these marks present on the diffuse map? If not, are the borders of the shadow map's alpha channel, like, opaque, no transparency, not fading slowly?
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Post by arethabee on Apr 23, 2020 12:35:53 GMT -5
Hi mauvemorn thanks for the reply. When I open the shadow map saved as dds alpha layer seems blank completely white, it shouldn't be like that? I followed this tutorial and saved it as dds. I tried to upload diffuse and shadow maps but think i can't upload dds images trough imgur or anything else. Those lines arent present on the diffuse map as i'm saving it but when I open the diffuse map saved as dds again in photoshop it looks like this (its a screenshot), is that normal? It doesnt look like this in s4s or file view. Edit: I replaced the normal, specular and shadow map with blank ones, one by one and checked in game each time, the lines are still there. Also I realized a similar thing with black/white lines happens to other cc if the bottom part is body tight so could it be my computer doing funny stuff?
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Post by mauvemorn on Apr 23, 2020 13:31:24 GMT -5
Your shadow map should look like this: RBG channel should be white with soft grey shadows, alpha channel should have corresponding areas painted with pure white, no blurred borders. The author of this tutorial is making a .png map with no transparency. First, the entire map should not be opaque, only places where the clothing casts shadows on the body. Second, there seems to be a new issue related to the format of the shadow map. If it’s .png, there will be black lines along the border. In the past this would happen only when a .png shadow map had transparency. Now even if you export a shadow map from a maxis item in .png and re-import right away without editing anything, this issue will appear. So always save you shadow maps in .dds with these settings.
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Post by arethabee on Apr 23, 2020 13:41:37 GMT -5
I'll try with this again and update, but is it normal that it happens when I use a blank shadow map from here too? (btw i saved as dds with the settings shown)
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Post by mauvemorn on Apr 23, 2020 13:55:08 GMT -5
Blank shadow map that I shared? If yes, then it's not a shadow map, it's probably diffuse after all. Could you please share a package file?
Edit: din't see the updated post, if it is happening to other items, then it's probably your graphic settings or pc
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Post by arethabee on Apr 23, 2020 14:32:10 GMT -5
mauvemorn Yes with the blank maps you sent, i tried using the blank maps for all one by one and it still happens. With other cc, it happens too but less. I don't understand how dds works so with diffuse, i save a pretty clean texture and it shows up like the screenshots i sent. I'm adding the package file anyways because I really wanna solve or reduce it if its possible or to make sure if it only shows up for me. Btw it gets worse the more I zoom out and gets fine when i zoom in. www.mediafire.com/file/ygc66fnhvklcz2a/cropped_top.package/file
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Post by mauvemorn on Apr 23, 2020 16:01:18 GMT -5
I tried in my game on both highest and lowest settings, in CAS and live, there was no such problem. I have intel graphic card. Try this package, if the issue will persist, then it's probably the graphic card
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Post by arethabee on Apr 23, 2020 16:50:40 GMT -5
mauvemorn the package you sent had the same result for me, line is there when I zoom out. And I really don’t know much about computers but I have intel i7 processor but my graphics card is nvidia GeForce 840m and I run the sims on it, when I arrange it to use intel the same line appears but I guess it’s not same as having intel as an actual graphic card? So there is nothing I can do to fix it since it’s showing up like that for me?
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Post by mauvemorn on Apr 23, 2020 17:33:24 GMT -5
I don't know much about it either tbh, try giving it to someone else who has nvidia graphic card or any other, really, let's see what they will say
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Post by arethabee on Apr 23, 2020 19:28:52 GMT -5
mauvemorn yeah two other people will try it in their game and we'll see what happens (i really hope it's just happening to me lol). thanks again for all the help. an update in case anyone has the same issue: it was the diffuse map because somehow photoshop was saving all of the textures like this as dds so when I zoomed out I was seeing the weird black line and stuff, you'll probably get it by looking at the picture. i don't know why that happened, I’m thinking because instead of using clipping masks for swatches I just did a color overlay, now i'm doing all the swatches again with clipping masks (rip me), it seems like problem disappeared for me. hope it helps!
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