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Post by blackworld on Apr 21, 2020 18:34:31 GMT -5
Hello, So i created this dress for the sims 4, and everything works fine except that the mesh looks a little weird. I thought it had to do with weight transfer so I redid it and it still looks weird? Here is a picture of what it looks like. imgur.com/a/RbuO8Lh
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Post by mauvemorn on Apr 21, 2020 19:05:32 GMT -5
Hi. Did you export your mesh as thick from MD? And if it was not made in MD, did you add thickness in any way? Also, the area of the body covered by clothing should be deleted
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Post by blackworld on Apr 25, 2020 15:03:16 GMT -5
Yes, I did export the mesh as thick from Md.
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Post by mauvemorn on Apr 25, 2020 15:15:27 GMT -5
You should not. The black areas that bleed through are the inner geometry. Most of it is hidden and not only serves no purpose but makes everything worse as well. Longer loading time, higher polycount, weight and morph related clipping, black artifacts during baking. You should add thickness in Blender with Solidify ( Mesh - Faces - Solidify) only to those area that are visible.
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