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Post by osiris875 on Apr 22, 2020 20:16:51 GMT -5
Hi there, I'm pretty new to S4Studio and the process in creating CC. I've been trying to create a custom model of a rocket to replace the original one from the game. When I try to import the model from Blender, S4Studio just quits with no error message at all! Is there any ideas on what this could be?
Version I'm using: 1.3.1.0 S4Studio for Mac (Apple Blossom) Blender v 2.8
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Post by Feyona on Apr 22, 2020 20:39:15 GMT -5
Share your files so someone can take a look.
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Post by osiris875 on Apr 23, 2020 6:49:56 GMT -5
how do I share files?
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Post by Feyona on Apr 23, 2020 6:52:57 GMT -5
Upload to dropbox, onedrive, simfileshare, google drive and share the link.
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Post by osiris875 on Apr 23, 2020 7:07:02 GMT -5
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Post by Feyona on Apr 23, 2020 8:23:52 GMT -5
Blender 2.80 is not compatible with Sims 4 Studio. Append this scene in that Blender version that you use as a bridge in Studio.
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Post by storiesofsims on Apr 23, 2020 8:43:26 GMT -5
I have the same thing but i used blender 2.7 Versions so what is the solution please ?
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Post by osiris875 on Apr 23, 2020 13:58:46 GMT -5
I have the same thing but i used blender 2.7 Versions so what is the solution please ? storiesofsims, sorry for replying so late, but this is how I got it to work: 1. I exported the mesh of the original rocket from the game. 2. I then opened that mesh in Blender 2.78c. 3. After that, I appended my custom mesh to the scene. 4. I deleted the original mesh and named the custom mesh the same as the original mesh. (Also make sure the cut number is the same as original) 5. When I imported the mesh in studio it took a few seconds to load, but it now works! -Hope this helps, but if have any questions on anything else I did you can ask me.
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Post by storiesofsims on Apr 24, 2020 15:18:12 GMT -5
osiris875 so my 2.70 BLENDER IS NOT GOOD FOR studio ? i will try thank you
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