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Post by blinger on May 6, 2020 16:00:09 GMT -5
Hi, I'm relatively new to creating hairs. I made a hair in Blender 2.78 by frankenmeshing, and it looks fine in Blender, but when I import it to S4S, parts of the mesh are missing. Here is a picture of the hair in Blender. Here is how the hair appears in Sims4Studio. I've looked at multiple tutorials regarding UVs and weights, but I cannot seem to figure out how to fix this. Would anyone be able to help? I've attached the blender file here
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Post by mauvemorn on May 7, 2020 14:24:44 GMT -5
Hi. Your problem is in assigned cut numbers. Change them to 0000, 0001, 0002. More about it hereAfter changing the length of something, you should also change weights and a uv_1 map. Otherwise the hair will not animate and morph properly
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Post by blinger on Jun 11, 2020 15:28:04 GMT -5
Sorry for such a late reply. I followed your advice and changed the cut numbers, however, it did not fix the problem in S4S. I've edited the weights and UV_1 but maybe I did that wrong?
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Post by mauvemorn on Jun 11, 2020 16:19:59 GMT -5
After mirroring something and joining it with the original, make sure to flip the normals on the mirrored part, not the original. If you do it the other way, s4s will see the mesh as inverted. This is my first time seeing this happen to someone else, though it was a bug in my Blender. Not sure why this happens and if this can be reset somehow, but flipping normals for all meshes will fix it
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Post by blinger on Jun 11, 2020 17:03:25 GMT -5
That fixed the issue! Thanks for your help!
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