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Post by SAHS on May 10, 2020 11:07:31 GMT -5
Could someone please explain to me or point me to a tutorial (I've looked and searched by keyword with no luck) on how to create a new object mesh that uses multiple mesh groups? I've made an object and while the uv map is all shared between cuts and finished, I'd like to keep parts of the mesh separate so I can remove them easily to create a few different compatible objects. I have s4studio_mesh_0, 1, 2, 3, and 4. They all have the cuts labeled to match, but when I import the mesh to S4S it is only giving me cuts 0-2, which is what the cloned object had. Also fwiw my texture isn't displaying on cut 1, it's giving me the diffuse texture for the shadow plane, but I'd tackle that one later. :D
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Post by SAHS on May 11, 2020 9:33:20 GMT -5
I'd still be curious for any explanation on how to get this to work for future reference, but I did just end up combining the mesh and saving several different files.
As for the texture issue, somehow I HAD to add back in a second shadow plane group so it all lined up with the original cloned high chair. Then it worked. So clearly there's some sort of "labeling" in the file that I'm unaware of!
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Post by simmerish20 on May 11, 2020 14:36:39 GMT -5
It is possible to make one mesh and hide parts of it in the texture through the use of multiple mesh groups, but this does have some issues. I've found it doesn't work particularly well for TS4 because the transparency settings are different and cause some annoying problems with the mesh (works fine for TS2, which is where I'm used to do it).
In TS4 the hidden parts of meshes will seem to "bleed through" transparent meshes if these are in the background (TS2 has a setting that enables alphas without enabling the blended transparency that causes a similar issue, making it easy to hide mesh parts without getting this problem, but it doesn't look like TS4 has a similar separate setting).
I've never seen more than 4 mesh groups for a TS4 mesh, where (at least) one is a shadow and (if there aren't two shadow groups) one is often a transparent item. Most often there's just two non-transparent groups, very rarely three.
The best way is really to make multiple meshes. If you want to use a lot of the same textures it is possible to use slaving/repository to make files smaller (again, it's a bit less workable than the same method in TS2 because all textures have to be added before slaving - not sure if it can be edited).
Alternatively you could add slots to the object so the extra items could pop into these. Then you could move the entire object as one.
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Post by SAHS on May 11, 2020 18:02:52 GMT -5
Thanks! I did also opt to put a slot in the usable high chair and the cushion can stick right in. Of course my textures never look as good in game as in s4s so back to work I go on it.
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