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Post by paultje013 on May 11, 2020 7:02:51 GMT -5
Hi all,
I can't figure out how to replace the original Diffuse of an object after creating a new mesh. In blender I can replace it but if I use the new mesh in the gme you still can see the original diffuse. How can I fix that so that the new mesh looks good?
Kind regards,
Paul
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Post by menaceman44 on May 11, 2020 8:46:05 GMT -5
You have to import your new diffuse texture into the Sims4Studio project. When you import a mesh the textures are ignored, just the mesh data is brought across.
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Post by paultje013 on May 11, 2020 8:53:12 GMT -5
I also imported a new texture. So the new colors are vissible, the wood print but there is still the underlying diffusion from the original mesh. And under the tab texture there is no possibility to import a diffusion texture.
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Post by menaceman44 on May 12, 2020 11:11:02 GMT -5
Have you got pictures of the issue? It sounds like you need to update the Normal texture and maybe the Specular but I can't know for sure without seeing.
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