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Post by melodylai on May 12, 2020 15:30:30 GMT -5
Wondering if anyone here could help me.. I'm not a CC creator, no way am I that talented lol, I just play sims and download a bunch of beautiful CC made by amazing creators to spice up my builds. I've never had this issue before with any other CC I've downloaded before. Recently, I downloaded some dressers to make a walk in closet, I believe they are a TS2 to TS4 conversion. They're meant to be a solid colour but on 3 of the dressers when I place it into the room it has weird transparencies and shadowing.. in the shape of what looks like a sofa? It also creates shadows from the edges of walls onto the dressers. I thought I could attempt to fix it myself by downloading Blender, but as soon as I opened up the program, I didn't have a clue on how to begin fixing it as I've never created a single CC in my life, I was a bit overwhelmed by if I'm being honest haha I'd reach out to the person where I got it from but its all the way from 2015 and the site is in French, I've no idea if this person is still active on the site, etc. Can anyone here fix it for me please? Or if you don't feel comfortable in doing so, walk me through it step by step? It'll be for personal use only Link to screenshot incase the attached image doesn't work:imgur.com/MqS3340Downloaded dressers from here:simsfans.forumfree.it/?t=70797237Issues with:ShelfDeco Shelf3 Shelf4
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Post by menaceman44 on May 13, 2020 11:53:01 GMT -5
It appears that the original creator never updated the meshes for the shadows so the game is still using the ones from the original object that was cloned as a base. It is something you can fix yourself but you do need a bit of blender knowledge. You would need to export the main object mesh. Open it in blender and remove the floor shadow plane. Then import the mesh back into studio. You'd need to do it for ever LOD (level of detail) mesh.
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Post by melodylai on May 14, 2020 6:50:42 GMT -5
It appears that the original creator never updated the meshes for the shadows so the game is still using the ones from the original object that was cloned as a base. It is something you can fix yourself but you do need a bit of blender knowledge. You would need to export the main object mesh. Open it in blender and remove the floor shadow plane. Then import the mesh back into studio. You'd need to do it for ever LOD (level of detail) mesh. Thanks for your response! But I have no Blender knowledge, as mentioned before I’m not a creator. If possible can you walk me through it step by step and I’ll see if I can manage it haha..
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Post by menaceman44 on May 14, 2020 12:22:59 GMT -5
I could try but I'm not that great at explaining. Okay. I would highly recommend making a backup before you try any of this in case it goes wrong.
Load up s4studio and press the My Projects button. Navigate to the first object you want to fix and open it. On the right, click on the Meshes tab. You should see a box that says "LOD 0 (High)" in a dropdown box with Export and Import buttons underneath and mesh information. Click the Export Mesh button. You can name the file whatever you like. Just make sure you know what it is and you save it somewhere you can find easily. Go to the file you just exported and double click it to open it in blender. Look in the upper right of the screen and you should see a list of mesh groups. Something like s4studio_mesh_0, s4studio_mesh_1, s4studio_mesh_2, etc. You can click the little eye next to each mesh name to show or hide it to work out which is which. Find the one that is the white rectangle under the object. Right-click on the mesh name and choose delete. Now go to File and then Save As. Give it a new name so that you know this is the shadow version. Go back to s4studio and click where it says "LOD 0 (High)" and choose "Shadow LOD 0 (High)" instead. Now click the Import Mesh button and choose the shadow file you just created in blender. Hopefully the mesh imports okay. This is where you might get issues if the number of groups in the different meshes don't match or if the cut numbers are different in which case I'd need to go into more detail. If it does import okay with no errors then you just have to repeat the steps for any other LOD # entries in the dropdown list. Save your package and then try it out in game.
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Post by melodylai on May 16, 2020 17:45:44 GMT -5
I could try but I'm not that great at explaining. Okay. I would highly recommend making a backup before you try any of this in case it goes wrong. Load up s4studio and press the My Projects button. Navigate to the first object you want to fix and open it. On the right, click on the Meshes tab. You should see a box that says "LOD 0 (High)" in a dropdown box with Export and Import buttons underneath and mesh information. Click the Export Mesh button. You can name the file whatever you like. Just make sure you know what it is and you save it somewhere you can find easily. Go to the file you just exported and double click it to open it in blender. Look in the upper right of the screen and you should see a list of mesh groups. Something like s4studio_mesh_0, s4studio_mesh_1, s4studio_mesh_2, etc. You can click the little eye next to each mesh name to show or hide it to work out which is which. Find the one that is the white rectangle under the object. Right-click on the mesh name and choose delete. Now go to File and then Save As. Give it a new name so that you know this is the shadow version. Go back to s4studio and click where it says "LOD 0 (High)" and choose "Shadow LOD 0 (High)" instead. Now click the Import Mesh button and choose the shadow file you just created in blender. Hopefully the mesh imports okay. This is where you might get issues if the number of groups in the different meshes don't match or if the cut numbers are different in which case I'd need to go into more detail. If it does import okay with no errors then you just have to repeat the steps for any other LOD # entries in the dropdown list. Save your package and then try it out in game. I followed your instructions step by step and sadly it hasn't worked 😢When I loaded the new mesh into s4s it still showed the old mesh on the side panel. Just curious if you've tried it on your end? If so, did it work for you?
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Post by jwofles on May 17, 2020 13:26:04 GMT -5
This tutorial may help if you want a quick fix.
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Post by collin2 on May 17, 2020 14:16:37 GMT -5
I took a look at the files for you. The whole pack is broken. I would fix them for you, but it's a lot of packages. You will need to do the cut numbers (as Menaceman said) and join some meshes, which is tricky for beginners. If I were you I would try to contact the CC creator and ask him/her to fix.
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Post by melodylai on May 18, 2020 9:44:21 GMT -5
This tutorial may help if you want a quick fix. Thanks for this! However.. I'm not sure if its considered worked for me or not. After following the steps and opening up my game to test, the weird shadows from before kept flashing, as if it couldn't decide if it wanted to be there on not. I did notice on one of the steps regarding the "phong" bit, I had 2 of them but in peacemaker's walkthrough they only had 1 "phong", so not sure if that is a problem.
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Post by melodylai on May 18, 2020 9:47:27 GMT -5
I took a look at the files for you. The whole pack is broken. I would fix them for you, but it's a lot of packages. You will need to do the cut numbers (as Menaceman said) and join some meshes, which is tricky for beginners. If I were you I would try to contact the CC creator and ask him/her to fix. Thanks for your reply I ended trying jwofles link above your comment, and it's half worked? The shadows are now doing a weird glitching thing where it can't decided if it wants to be there or not.. So going to see if jwofles has any more clue on it. Appreciate your comment though
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Post by menaceman44 on May 19, 2020 8:46:17 GMT -5
If there are multiple phong entries then try updating all of them. It just means the mesh is made up of more than one part and the different bits are using the same shader (phong).
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Post by melodylai on May 19, 2020 20:53:03 GMT -5
If there are multiple phong entries then try updating all of them. It just means the mesh is made up of more than one part and the different bits are using the same shader (phong). Yeah I did that but still got the weird now glitching shadow outlines.
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Post by menaceman44 on May 20, 2020 10:21:17 GMT -5
Are you able and willing to share the packages that you have tried to edit so far to look at?
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Post by melodylai on May 21, 2020 8:32:34 GMT -5
Are you able and willing to share the packages that you have tried to edit so far to look at? As I only mainly want the dressers in the files, I've only worked on one of them so far. I followed the steps you provided before but it didn't work so I reverted them back to its original state. Then I followed the tutorial link provided by jwofles, so hopefully you can see what I've done to the file here .. albeit, it's probably not much haha
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Post by menaceman44 on May 21, 2020 19:05:30 GMT -5
I've taken a very quick look and my word these objects were badly made. No intended offence to the original creator but it's true. They still have the original object shadow mesh and deco slots meaning you can place objects inside them where you will never see them. Other than the handles, the texture is pure white with no bump or specular maps. As for the actual shadow issue you originally posted about though, I can see the entries you've edited. You've edited the correct parts but not got it quite right. Instead of changing the value to 0 you've set the count to 0 which tells the game there is no value to read which is probably why it flickers. I'll take a look at fixing it up for you tomorrow.
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Post by menaceman44 on May 22, 2020 14:40:49 GMT -5
Give this file a try www.simfileshare.net/download/1802587/I tried to fix the issues with the mesh but unfortunately it is so high poly I cannot import it back into Studio as it throws an error instead. I have fixed the ghost shadow problem and I have even put the deco slots into the correct place so you can actually put objects on the shelves now without needing cheats. I couldn't do anything about the old indoor floor shadow being out of place though as that is part of the main mesh that I can't reimport. It is just waaaaaay higher poly than it needs to be.
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