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Post by syaoranngo on May 13, 2020 3:16:58 GMT -5
Hi, I tried to create this top, it has the issue where there is a line on the back of the mesh like this imgur.com/a/ckvBqetpackage file , blender file
I believe it is not texture, shadow, normal maps issue. Maybe package type or number of cuts? I tried to make 4 cuts instead of 1 in the first place, it still doesn't fix that. Please help, thank you so much!
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Post by mauvemorn on May 13, 2020 5:32:16 GMT -5
Hi. I can't check the files right now but am pretty certain this is a uv_1 map. Are the borders stretched? If it's not clear what i am talking about, look at the uv_1 map of the reference you transferred it from. You should transfer the uvs from a mesh that is split along a seam. All maxis meshes you export from s4s are split, so I assume you removed doubles. Basically just append a reference again and re-transfer the uv_1 map
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Post by syaoranngo on May 13, 2020 13:30:54 GMT -5
I noticed the seam where the uv_1 of the back breaks into two, the line of vertices on the right got out of the border by few pixels, I moved it in and it is fixed! I also A-select the mesh, except the hoodie and remove doubles too, dont know that do anything but thank you so much!
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