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Post by SZNS on May 15, 2020 13:04:42 GMT -5
I "meshed" a hair from planes in blender and tried it out in cas & its invisible, I duplicated it 3x for all the hat chops and etc so I doubt it has anything to do with that I only added planes to the back of the head and front of the head then used a hairline/edges to finish off the top of the hair and the hairline here is my package file
here is my blend file
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Post by mauvemorn on May 15, 2020 13:13:37 GMT -5
All meshgroups have 0001 cut number meant for one type of hats. Change cut numbers to 0000,0001,0002
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Post by SZNS on May 16, 2020 12:46:42 GMT -5
All meshgroups have 0001 cut number meant for one type of hats. Change cut numbers to 0000,0001,0002 I changed the cut numbers and it's still invisible in cas heres the updated sfs blend file link
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Post by mauvemorn on May 16, 2020 13:16:49 GMT -5
The link directs me to this post
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Post by SZNS on May 16, 2020 13:31:38 GMT -5
The link directs me to this post oops I don't know what happened there here it is
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Post by mauvemorn on May 16, 2020 14:16:43 GMT -5
Are you sure you are updating the right package? I cloned yfHair_LongRocker, imported the blend file there and the planes showed up in CAS. The hair is not weight and vertex painted, has no proper uvs, it's too early to be importing it in S4S
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