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Post by CoffinFit on May 22, 2020 4:33:15 GMT -5
I took the wall spider out of the Spooky Stuff pack and made it into a floor/clutter spider. The SP spider has a really neat glow, depending on the swatch you select. I cloned a base game vase and imported the mesh and textures. This vase does have an existing light resource so I was wondering if there is a way to get the light effect to show up on the base game spider? I tried exporting the light resource from the SP spider and importing it into the base game spider with no luck.
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Post by MizoreYukii on May 22, 2020 8:04:45 GMT -5
Were you importing the file via the "Batch Import" on the left side of the program, or "Import" on the right? You could also try deleting the light resource, then importing yours, in case simply being there is causing it not to work. Hmmmmm, if not, you could always just edit the light resource and add the missing data manually. Could also be the material type causing it not to work, if I remember the terms properly. Unfortunately those are my only ideas. D:
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Post by CoffinFit on May 22, 2020 18:03:27 GMT -5
I tried both, I also changed everything I could think of that would do this. I know with CAS items there is an emissions map that handles glow but I couldn't find anything like that in warehouse so I am just going to chalk it up to a fail for making it glow. Thank you for trying to help though! I appreciate it.
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