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Post by caigel on May 28, 2020 14:40:47 GMT -5
Hi, guys! I need help desperately.
I´ve been working on changing the values of all collectibles in the game to make them less valuable. I've done it the following way:
1. Choose "Object - Override" in Sims4Studio. 2. Choose the debug item, for example a crystal, that I want to alter.
3. Change the value of the item. 4. Save and put the file into the mods folder.
Every other collectibles work perfectly, but I have an issue with crystals and metals.
The values have changed correctly and everything seems normal in the debug buying menu/when my sim finds crystal or metal/when the item is in my sim's inventory. BUT when I place the crystal/metal on the lot, it's appearance changes. All crystals look like orange topaz and all metals look like alcron. The value and description stays as it should,
only the texture changes.
Any help is highly appreciated!
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Post by caigel on May 28, 2020 14:53:07 GMT -5
Correction: Also fossils look wrong. Some look like the egg and some look like fossilized rock.
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Post by VioletM on Jun 12, 2020 4:26:49 GMT -5
Correction: Also fossils look wrong. Some look like the egg and some look like fossilized rock. Also the Holiday Cracker Prize Plushies. Prize No1 override in Warehouse Tab shows no DST image at all. Prize No2-No8. have 4 DST image, the first looks like the texture of Prize No1. The second DST image the same as the texture in Studio-Texture tab, or the one which gets exportet to Blender with the Mesh. If I override the No1 Plushie (With the somehow Default texture) all the other Plushies look like No1. When I tried to override No2 Plushie, it looks like Jack-O-Meduso (it uses its texture properly) but all the others look like No1. If I put all of them as override, all look like No1. In Debug these objects are separate, with their own object.tuning file and own ID. I am sure it is something to do with this Default texture reference, but how to solve it? Any help would be appreciated. If I find something, I will share with you caigel.
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