Post by mrcreativex on Jun 2, 2020 6:30:50 GMT -5
Hi i am new here. I hope any can help me .
i spent many hours yesterday trying to find the mistake, but had no success
i adapted the one mesh, (i have permission to do so) it creates cars for the game and i optically tuned the car.
i finished the car as a test and loaded it into the game. no problems. now i adjusted the uv map and some optical things on the mesh. But when i click on import with the finished mesh i have an error.
error search:
i have compared the working mesh (old version) with the new one in blender. uv map and settings are identical
I can't explain to me what caused the error or how I can fix it.
i have put a lot of work into the mesh and hope i didn't do it all for nothing.
greez
i spent many hours yesterday trying to find the mistake, but had no success
i adapted the one mesh, (i have permission to do so) it creates cars for the game and i optically tuned the car.
i finished the car as a test and loaded it into the game. no problems. now i adjusted the uv map and some optical things on the mesh. But when i click on import with the finished mesh i have an error.
error search:
i have compared the working mesh (old version) with the new one in blender. uv map and settings are identical
I can't explain to me what caused the error or how I can fix it.
i have put a lot of work into the mesh and hope i didn't do it all for nothing.
The Sims 4 Studio - Version 3.1.3.3
System.AggregateException: Mindestens ein Fehler ist aufgetreten. ---> S4Studio.Blender.BlenderException:
File "<string>", line 1, in <module>
File "<string>", line 14, in <module>
File "C:\Users\info\AppData\Roaming\Blender Foundation\Blender\2.70\scripts\addons\s4studio\buybuild\blender.py", line 393, in save_lod
save_mesh(blender_mesh, m, new_mesh, geometry_state)
File "C:\Users\info\AppData\Roaming\Blender Foundation\Blender\2.70\scripts\addons\s4studio\buybuild\blender.py", line 214, in save_mesh
sim_mesh_data = collect_mesh_data(blender_mesh)
File "C:\Users\info\AppData\Roaming\Blender Foundation\Blender\2.70\scripts\addons\s4studio\blender\__init__.py", line 206, in collect_mesh_data
bpy.ops.object.transform_apply(location=True, rotation=True, scale=True)
File "C:\Program Files\Blender Foundation\Blender\2.70\scripts\modules\bpy\ops.py", line 188, in __call__
ret = op_call(self.idname_py(), None, kw)
RuntimeError: Error: Cannot apply to a multi user: Object "s4studio_mesh_0", Mesh "s4studio_mesh_0", aborting
bei S4Studio.Blender.BlenderUtilities.RunBlender(String script, String blend, Boolean background, Boolean check_version)
bei S4Studio.Blender.BlenderUtilities.ImportMlod(String fileName, String mlod, String rig, String state)
bei S4Studio.ViewModels.ObjectLodItem.ImportMesh(BlenderUtilities blender_util, String blender_path)
bei S4Studio.ViewModels.ObjectLodItem.<>c__DisplayClass49_0.<ImportMesh>b__0()
bei System.Threading.Tasks.Task.InnerInvoke()
bei System.Threading.Tasks.Task.Execute()
--- Ende der internen Ausnahmestapelüberwachung ---
---> (Interne Ausnahme #0) S4Studio.Blender.BlenderException:
File "<string>", line 1, in <module>
File "<string>", line 14, in <module>
File "C:\Users\info\AppData\Roaming\Blender Foundation\Blender\2.70\scripts\addons\s4studio\buybuild\blender.py", line 393, in save_lod
save_mesh(blender_mesh, m, new_mesh, geometry_state)
File "C:\Users\info\AppData\Roaming\Blender Foundation\Blender\2.70\scripts\addons\s4studio\buybuild\blender.py", line 214, in save_mesh
sim_mesh_data = collect_mesh_data(blender_mesh)
File "C:\Users\info\AppData\Roaming\Blender Foundation\Blender\2.70\scripts\addons\s4studio\blender\__init__.py", line 206, in collect_mesh_data
bpy.ops.object.transform_apply(location=True, rotation=True, scale=True)
File "C:\Program Files\Blender Foundation\Blender\2.70\scripts\modules\bpy\ops.py", line 188, in __call__
ret = op_call(self.idname_py(), None, kw)
RuntimeError: Error: Cannot apply to a multi user: Object "s4studio_mesh_0", Mesh "s4studio_mesh_0", aborting
bei S4Studio.Blender.BlenderUtilities.RunBlender(String script, String blend, Boolean background, Boolean check_version)
bei S4Studio.Blender.BlenderUtilities.ImportMlod(String fileName, String mlod, String rig, String state)
bei S4Studio.ViewModels.ObjectLodItem.ImportMesh(BlenderUtilities blender_util, String blender_path)
bei S4Studio.ViewModels.ObjectLodItem.<>c__DisplayClass49_0.<ImportMesh>b__0()
bei System.Threading.Tasks.Task.InnerInvoke()
bei System.Threading.Tasks.Task.Execute()<---
System.AggregateException: Mindestens ein Fehler ist aufgetreten. ---> S4Studio.Blender.BlenderException:
File "<string>", line 1, in <module>
File "<string>", line 14, in <module>
File "C:\Users\info\AppData\Roaming\Blender Foundation\Blender\2.70\scripts\addons\s4studio\buybuild\blender.py", line 393, in save_lod
save_mesh(blender_mesh, m, new_mesh, geometry_state)
File "C:\Users\info\AppData\Roaming\Blender Foundation\Blender\2.70\scripts\addons\s4studio\buybuild\blender.py", line 214, in save_mesh
sim_mesh_data = collect_mesh_data(blender_mesh)
File "C:\Users\info\AppData\Roaming\Blender Foundation\Blender\2.70\scripts\addons\s4studio\blender\__init__.py", line 206, in collect_mesh_data
bpy.ops.object.transform_apply(location=True, rotation=True, scale=True)
File "C:\Program Files\Blender Foundation\Blender\2.70\scripts\modules\bpy\ops.py", line 188, in __call__
ret = op_call(self.idname_py(), None, kw)
RuntimeError: Error: Cannot apply to a multi user: Object "s4studio_mesh_0", Mesh "s4studio_mesh_0", aborting
bei S4Studio.Blender.BlenderUtilities.RunBlender(String script, String blend, Boolean background, Boolean check_version)
bei S4Studio.Blender.BlenderUtilities.ImportMlod(String fileName, String mlod, String rig, String state)
bei S4Studio.ViewModels.ObjectLodItem.ImportMesh(BlenderUtilities blender_util, String blender_path)
bei S4Studio.ViewModels.ObjectLodItem.<>c__DisplayClass49_0.<ImportMesh>b__0()
bei System.Threading.Tasks.Task.InnerInvoke()
bei System.Threading.Tasks.Task.Execute()
--- Ende der internen Ausnahmestapelüberwachung ---
---> (Interne Ausnahme #0) S4Studio.Blender.BlenderException:
File "<string>", line 1, in <module>
File "<string>", line 14, in <module>
File "C:\Users\info\AppData\Roaming\Blender Foundation\Blender\2.70\scripts\addons\s4studio\buybuild\blender.py", line 393, in save_lod
save_mesh(blender_mesh, m, new_mesh, geometry_state)
File "C:\Users\info\AppData\Roaming\Blender Foundation\Blender\2.70\scripts\addons\s4studio\buybuild\blender.py", line 214, in save_mesh
sim_mesh_data = collect_mesh_data(blender_mesh)
File "C:\Users\info\AppData\Roaming\Blender Foundation\Blender\2.70\scripts\addons\s4studio\blender\__init__.py", line 206, in collect_mesh_data
bpy.ops.object.transform_apply(location=True, rotation=True, scale=True)
File "C:\Program Files\Blender Foundation\Blender\2.70\scripts\modules\bpy\ops.py", line 188, in __call__
ret = op_call(self.idname_py(), None, kw)
RuntimeError: Error: Cannot apply to a multi user: Object "s4studio_mesh_0", Mesh "s4studio_mesh_0", aborting
bei S4Studio.Blender.BlenderUtilities.RunBlender(String script, String blend, Boolean background, Boolean check_version)
bei S4Studio.Blender.BlenderUtilities.ImportMlod(String fileName, String mlod, String rig, String state)
bei S4Studio.ViewModels.ObjectLodItem.ImportMesh(BlenderUtilities blender_util, String blender_path)
bei S4Studio.ViewModels.ObjectLodItem.<>c__DisplayClass49_0.<ImportMesh>b__0()
bei System.Threading.Tasks.Task.InnerInvoke()
bei System.Threading.Tasks.Task.Execute()<---
greez